Dynamic Canvas for Non-Photorealistic Walkthroughs
Matthieu Cunzi, Joëlle Thollot, Sylvain Paris, Gilles Debunne, Jean-Dominique Gascuel, Frédo Durand.
Graphics Interface (GI'03),
2003. [BibTeX]
Dynamic Glyphs - Depicting Dynamics in Images of 3D Scenes
Marc Nienhaus, Jürgen Döllner.
Proceedings of Third International Symposium on Smart Graphics, pp. 102--111, July,
2003. [BibTeX]
Edge-Enhancement – An Algorithm for Real-Time Non-Photorealistic Rendering
Marc Nienhaus, Jürgen Döllner.
11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG),
2003. [BibTeX]
Effective toon ink rendering for episodic television
Gordon Farrell, Julia Taylor-Hell, F. David Fracchia.
Proceedings of the SIGGRAPH 2003, Sketches & applications,
2003. [BibTeX]
Fast Texture Transfer
Michael Ashikhmin.
IEEE Computer Graphics and Applications, pp. 38--43, July/August,
2003. [BibTeX]
Frame-Coherent 3D Stippling for Non-Photorealistic Computer Graphics
Oscar E. Meruvia Pastor.
Otto-von-Guericke-Universität Magdeburg, Germany,
2003. [BibTeX]
Generalizing the Active Shape Model by Integrating Structural Knowledge to Recognize Hand Drawn Sketches
Stephan Al-Zubi, Klaus D. Tönnies.
CAIP, pp. 320--328, Gröningen, Netherland, 25-27 August,
2003. [BibTeX]
Generating Discriminating Cartoon Faces Using Interacting Snakes
Rein-Lien Hsu, Anil K. Jain.
IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 25, No. 11, pp. 1388--1398, November,
2003. [BibTeX]
Generation of Varying Line Thickness
Author(s): Suguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima.
Proceedings: Computer Graphics International, pp. 294, Tokyo, Japan, July 09 - 11,
2003.
[BibTeX]
Abstract:
This paper describes an algorithm that generates lines of varying thickness without any special information about the lines. The thickness is derived from only curvature and lengths from both ends. Therefore the algorithm is applicable in a variety of line rendering situations, for example 3D rendering engine for high quality cel-animation-like effects, reuse of geometrical data designed by CAD for advertising purposes, and photo retouching processes with edge detection methods and so on. In addition, using the generated varying thickness, this paper also describes algorithms for shading and embossing line rendering.
GreenArt: A Tool for Non-Photorealistic Rendering of Plants and Trees
C. Campos, R. Quiros, J. Huerta, E. Camahort, J. Lluch, R. Vivo.
eurographics 2003,
2003. [BibTeX]