Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
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Proceedings Dynamic Canvas for Non-Photorealistic Walkthroughs
Matthieu Cunzi, Joëlle Thollot, Sylvain Paris, Gilles Debunne, Jean-Dominique Gascuel, Frédo Durand.
Graphics Interface (GI'03), 2003. [BibTeX]

Proceedings Dynamic Glyphs - Depicting Dynamics in Images of 3D Scenes
Marc Nienhaus, Jürgen Döllner.
Proceedings of Third International Symposium on Smart Graphics, pp. 102--111, July, 2003. [BibTeX]

Proceedings Edge-Enhancement – An Algorithm for Real-Time Non-Photorealistic Rendering
Marc Nienhaus, Jürgen Döllner.
11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), 2003. [BibTeX]

Proceedings Effective toon ink rendering for episodic television

Author(s): Gordon Farrell, Julia Taylor-Hell, F. David Fracchia.
Proceedings: Proceedings of the SIGGRAPH 2003, Sketches & applications, 2003.
[BibTeX] Find this paper on Google

Abstract:
When producing episodic CGI television series, time and budgetary restrictions require that renders be both fast and as error-free as possible. Faced with series that demanded a cartoonstyle look, we first evaluated existing technology. Our primary renderer is mental images’ ray tracer, mental ray. Applicable commercial toon shaders performed well in simple cases, but were far too slow and offered too few artistic controls and rendering options. As a result we developed a toon ink shader fast, effective, and flexible enough to meet all of our production needs. The sections to follow outline several rules and methods we borrowed and developed in order to maximize flexibility and accuracy while minimizing render time.

Article Fast Texture Transfer
Michael Ashikhmin.
IEEE Computer Graphics and Applications, pp. 38--43, July/August, 2003. [BibTeX]

PhD Thesis Frame-Coherent 3D Stippling for Non-Photorealistic Computer Graphics
Oscar E. Meruvia Pastor.
Otto-von-Guericke-Universität Magdeburg, Germany, 2003. [BibTeX]

Proceedings Generalizing the Active Shape Model by Integrating Structural Knowledge to Recognize Hand Drawn Sketches
Stephan Al-Zubi, Klaus D. Tönnies.
CAIP, pp. 320--328, Gröningen, Netherland, 25-27 August, 2003. [BibTeX]

Article Generating Discriminating Cartoon Faces Using Interacting Snakes
Rein-Lien Hsu, Anil K. Jain.
IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 25, No. 11, pp. 1388--1398, November, 2003. [BibTeX]

Proceedings Generation of Varying Line Thickness
Suguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima.
Computer Graphics International, pp. 294, Tokyo, Japan, July 09 - 11, 2003. [BibTeX]

Proceedings GreenArt: A Tool for Non-Photorealistic Rendering of Plants and Trees
C. Campos, R. Quiros, J. Huerta, E. Camahort, J. Lluch, R. Vivo.
eurographics 2003, 2003. [BibTeX]

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