Drawing for Illustration and Annotation in 3D
David Bourguignon, Marie-Paule Cani, George Drettakis.
EUROGRAPHICS 2001,
2001. [BibTeX]
Dynamic Shader Lamps: Painting on Movable Objects
Deepak Bandyopadhyay, Ramesh Raskar, Henry Fuchs.
IEEE and ACM International Symposium on Augmented Reality (ISAR'01), pp. 207--216, New York,
2001. [BibTeX]
Efficient perspective-accurate silhouette computation
Mihai Pop, Gill Barequet, Christian A. Duncan, Michael T. Goodrich, Wenjing Huang, Subodh Kumar.
Proc. 17th Ann. ACM Symp. on Computational Geometry (SoCG), pp. 60--68, Medford, June,
2001. [BibTeX]
Escher Sphere Construction Kit
Jane Yen, Carlo Sequin.
2001 ACM Symposium on Interactive 3D Graphics,
2001. [BibTeX]
Example-based Facial Sketch Generation with Non-parametric Sampling
Author(s): Hong Chen, Ying-Qing Xu, Heung-Yeung Shum, Song-Chun Zhu, Nan-Ning Zheng.
Proceedings: International Conference on Computer Vision 2001 (ICCV'2001), pp. 433--438,
2001.
[BibTeX]
Abstract:
In this paper, we present an example-based facial sketch
system. Our system automatically generates a sketch from
an input image, by learning from example sketches drawn
with a particular style by an artist. There are two key elements
in our system: a non-parametric sampling method
and a flexible sketch model. Given an input image pixel and
its neighborhood, the conditional distribution of a sketch
point is computed by querying the examples and finding
all similar neighborhoods. An “expected sketch image” is
then drawn from the distribution to reflect the drawing style.
Finally, facial sketches are obtained by incorporating the
sketch model. Experimental results demonstrate the effectiveness
of our techniques.
Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware
Johan Claes, Fabian Di Fiore, Gert Vansichem, Frank Van Reeth.
Proceedings of Image and Vision Computing New Zealand (IVCNZ), pp. 13--18, November,
2001. [BibTeX]
Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering
Balázs Csébfalvi, Lukas Mroz, Helwig Hauser, Andreas König, M. Eduard Gröller.
2001. [BibTeX]
Formalizing Artistic Techniques and Scientific Visualization for Painted Renditions of Complex Information Spaces
Christopher G. Healey.
International Joint Conference on Artifical Intelligence 2001, pp. 371--376, Seattle, Washington,
2001. [BibTeX]
Functionally Based Virtual Computer Art
Alexei Sourin.
2001 ACM Symposium on Interactive 3D Graphics,
2001. [BibTeX]
Hardware Support for Non-photorealistic Rendering
Ramesh Raskar.
Graphics Hardware, Los Angeles, CA, USA, August,
2001. [BibTeX]