Drawing for Illustration and Annotation in 3D
David Bourguignon, Marie-Paule Cani, George Drettakis.
EUROGRAPHICS 2001,
2001. [BibTeX]
Dynamic Shader Lamps: Painting on Movable Objects
Deepak Bandyopadhyay, Ramesh Raskar, Henry Fuchs.
IEEE and ACM International Symposium on Augmented Reality (ISAR'01), pp. 207--216, New York,
2001. [BibTeX]
Efficient perspective-accurate silhouette computation
Mihai Pop, Gill Barequet, Christian A. Duncan, Michael T. Goodrich, Wenjing Huang, Subodh Kumar.
Proc. 17th Ann. ACM Symp. on Computational Geometry (SoCG), pp. 60--68, Medford, June,
2001. [BibTeX]
Escher Sphere Construction Kit
Jane Yen, Carlo Sequin.
2001 ACM Symposium on Interactive 3D Graphics,
2001. [BibTeX]
Example-based Facial Sketch Generation with Non-parametric Sampling
Hong Chen, Ying-Qing Xu, Heung-Yeung Shum, Song-Chun Zhu, Nan-Ning Zheng.
International Conference on Computer Vision 2001 (ICCV'2001), pp. 433--438,
2001. [BibTeX]
Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware
Johan Claes, Fabian Di Fiore, Gert Vansichem, Frank Van Reeth.
Proceedings of Image and Vision Computing New Zealand (IVCNZ), pp. 13--18, November,
2001. [BibTeX]
Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering
Balázs Csébfalvi, Lukas Mroz, Helwig Hauser, Andreas König, M. Eduard Gröller.
2001. [BibTeX]
Formalizing Artistic Techniques and Scientific Visualization for Painted Renditions of Complex Information Spaces
Author(s): Christopher G. Healey.
Proceedings: International Joint Conference on Artifical Intelligence 2001, pp. 371--376, Seattle, Washington,
2001.
[BibTeX]
Abstract:
This paper describes a new method for visualizing complex information spaces as painted images. Scientific visualization converts data into pictures that allow viewers to "see" trends, relationships, and patterns. We introduce a formal definition of the correspondence between traditional visualization techniques and painterly styles from the Impressionist art movement. This correspondence allows us to apply perceptual guidelines from visualization to control the presentation of information in a computer-generated painting. The result is an image that is visually engaging, but that also allows viewers to rapidly and accurately explore and analyze the underlying data values. We conclude by applying our technique to a collection of environmental and weather readings, to demonstrate its viability in a practical, real-world visualization environment.
Functionally Based Virtual Computer Art
Alexei Sourin.
2001 ACM Symposium on Interactive 3D Graphics,
2001. [BibTeX]
Hardware Support for Non-photorealistic Rendering
Ramesh Raskar.
Graphics Hardware, Los Angeles, CA, USA, August,
2001. [BibTeX]