Non-Photorealistic Computer Graphics Library

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Found 74 item(s) authored in "2001".
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Proceedings Drawing for Illustration and Annotation in 3D
David Bourguignon, Marie-Paule Cani, George Drettakis.
EUROGRAPHICS 2001, 2001. [BibTeX]

Proceedings Dynamic Shader Lamps: Painting on Movable Objects
Deepak Bandyopadhyay, Ramesh Raskar, Henry Fuchs.
IEEE and ACM International Symposium on Augmented Reality (ISAR'01), pp. 207--216, New York, 2001. [BibTeX]

Proceedings Efficient perspective-accurate silhouette computation
Mihai Pop, Gill Barequet, Christian A. Duncan, Michael T. Goodrich, Wenjing Huang, Subodh Kumar.
Proc. 17th Ann. ACM Symp. on Computational Geometry (SoCG), pp. 60--68, Medford, June, 2001. [BibTeX]

Proceedings Escher Sphere Construction Kit
Jane Yen, Carlo Sequin.
2001 ACM Symposium on Interactive 3D Graphics, 2001. [BibTeX]

Proceedings Example-based Facial Sketch Generation with Non-parametric Sampling
Hong Chen, Ying-Qing Xu, Heung-Yeung Shum, Song-Chun Zhu, Nan-Ning Zheng.
International Conference on Computer Vision 2001 (ICCV'2001), pp. 433--438, 2001. [BibTeX]

Proceedings Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware
Johan Claes, Fabian Di Fiore, Gert Vansichem, Frank Van Reeth.
Proceedings of Image and Vision Computing New Zealand (IVCNZ), pp. 13--18, November, 2001. [BibTeX]

Technical Report Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering

Author(s): Balázs Csébfalvi, Lukas Mroz, Helwig Hauser, Andreas König, M. Eduard Gröller.
Technical Report: 2001.
[BibTeX] Find this paper on Google

Abstract:
In this paper we present a fast visualization technique for volumetric data, which is based on a recent nonphotorealistic rendering technique. Our new approach enables alternative insights into 3D data-sets (compared to traditional approaches such as direct volume rendering or iso-surface rendering). Object contours, which usually are characterized by locally high gradient values, are visualized regardless of their density values. Cumbersome tuning of transfer functions, as usually needed for setting up DVR views, for example, is avoided. Instead, a small number of parameters is available to adjust the non-photorealistic display. Based on the magnitude of local gradient information as well as on the angle between viewing direction and gradient vector, data-values are mapped to visual properties (color, opacity), which then are combined to form the rendered image (MIP is proposed as the default compositing stragtegy here). Due to the fast implementation of this alternative rendering approach, it is possible to interactively investigate the 3D data, and quickly learn about internal structures. Several further extensions of our new approach, such as level lines are also presented in this paper.

Proceedings Formalizing Artistic Techniques and Scientific Visualization for Painted Renditions of Complex Information Spaces
Christopher G. Healey.
International Joint Conference on Artifical Intelligence 2001, pp. 371--376, Seattle, Washington, 2001. [BibTeX]

Proceedings Functionally Based Virtual Computer Art
Alexei Sourin.
2001 ACM Symposium on Interactive 3D Graphics, 2001. [BibTeX]

Proceedings Hardware Support for Non-photorealistic Rendering
Ramesh Raskar.
Graphics Hardware, Los Angeles, CA, USA, August, 2001. [BibTeX]

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