Non-Photorealistic Computer Graphics Library

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Found 74 item(s) authored in "2001".
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Proceedings Drawing for Illustration and Annotation in 3D
David Bourguignon, Marie-Paule Cani, George Drettakis.
EUROGRAPHICS 2001, 2001. [BibTeX]

Proceedings Dynamic Shader Lamps: Painting on Movable Objects
Deepak Bandyopadhyay, Ramesh Raskar, Henry Fuchs.
IEEE and ACM International Symposium on Augmented Reality (ISAR'01), pp. 207--216, New York, 2001. [BibTeX]

Proceedings Efficient perspective-accurate silhouette computation
Mihai Pop, Gill Barequet, Christian A. Duncan, Michael T. Goodrich, Wenjing Huang, Subodh Kumar.
Proc. 17th Ann. ACM Symp. on Computational Geometry (SoCG), pp. 60--68, Medford, June, 2001. [BibTeX]

Proceedings Escher Sphere Construction Kit
Jane Yen, Carlo Sequin.
2001 ACM Symposium on Interactive 3D Graphics, 2001. [BibTeX]

Proceedings Example-based Facial Sketch Generation with Non-parametric Sampling
Hong Chen, Ying-Qing Xu, Heung-Yeung Shum, Song-Chun Zhu, Nan-Ning Zheng.
International Conference on Computer Vision 2001 (ICCV'2001), pp. 433--438, 2001. [BibTeX]

Proceedings Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware

Author(s): Johan Claes, Fabian Di Fiore, Gert Vansichem, Frank Van Reeth.
Proceedings: Proceedings of Image and Vision Computing New Zealand (IVCNZ), pp. 13--18, November, 2001.
[BibTeX] Find this paper on Google

Abstract:
Our work in the area of non-photo-realistic rendering (NPR) focuses on visualising 3D models in a cartoon rendering style: the geometrical objects are internally coloured using two or three colours, while simultaneously using an explicit outline. Many NPR techniques are timeconsuming processes, whereas we aim at real-time rendering performance on mainstream graphics PC hardware without losing a high image quality. Particular emphasis is also put on getting smooth transition borders between the bi-tonal cartoon-colours by applying an object precision triangle subdivision technique. Rapidly finding these transition borders as well as silhouette edges is a topic of a new algorithm. As silhouette lines and light effects are useful indicators for computer vision, this algorithm also looks interesting for applications in that field.

Technical Report Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering
Balázs Csébfalvi, Lukas Mroz, Helwig Hauser, Andreas König, M. Eduard Gröller.
2001. [BibTeX]

Proceedings Formalizing Artistic Techniques and Scientific Visualization for Painted Renditions of Complex Information Spaces
Christopher G. Healey.
International Joint Conference on Artifical Intelligence 2001, pp. 371--376, Seattle, Washington, 2001. [BibTeX]

Proceedings Functionally Based Virtual Computer Art
Alexei Sourin.
2001 ACM Symposium on Interactive 3D Graphics, 2001. [BibTeX]

Proceedings Hardware Support for Non-photorealistic Rendering
Ramesh Raskar.
Graphics Hardware, Los Angeles, CA, USA, August, 2001. [BibTeX]

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