Non-Photorealistic Computer Graphics Library

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Found 74 item(s) authored in "2001".
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Proceedings Drawing for Illustration and Annotation in 3D

Author(s): David Bourguignon, Marie-Paule Cani, George Drettakis.
Proceedings: EUROGRAPHICS 2001, 2001.
[BibTeX] Find this paper on Google

Abstract:
We present a system for sketching in 3D, which strives to preserve the degree of expression, imagination, and simplicity of use achieved by 2D drawing. Our system directly uses user-drawn strokes to infer the sketches representing the same scene from different viewpoints, rather than attempting to reconstruct a 3D model. This is achieved by interpreting strokes as indications of a local surface silhouette or contour. Strokes thus deform and disappear progressively as we move away from the original viewpoint. They may be occluded by objects indicated by other strokes, or, in contrast, be drawn above such objects. The user draws on a plane which can be positioned explicitly or relative to other objects or strokes in the sketch. Our system is interactive, since we use fast algorithms and graphics hardware for rendering. We present applications to education, design, architecture and fashion, where 3D sketches can be used alone or as an annotation of an existing 3D model.

Proceedings Dynamic Shader Lamps: Painting on Movable Objects
Deepak Bandyopadhyay, Ramesh Raskar, Henry Fuchs.
IEEE and ACM International Symposium on Augmented Reality (ISAR'01), pp. 207--216, New York, 2001. [BibTeX]

Proceedings Efficient perspective-accurate silhouette computation
Mihai Pop, Gill Barequet, Christian A. Duncan, Michael T. Goodrich, Wenjing Huang, Subodh Kumar.
Proc. 17th Ann. ACM Symp. on Computational Geometry (SoCG), pp. 60--68, Medford, June, 2001. [BibTeX]

Proceedings Escher Sphere Construction Kit
Jane Yen, Carlo Sequin.
2001 ACM Symposium on Interactive 3D Graphics, 2001. [BibTeX]

Proceedings Example-based Facial Sketch Generation with Non-parametric Sampling
Hong Chen, Ying-Qing Xu, Heung-Yeung Shum, Song-Chun Zhu, Nan-Ning Zheng.
International Conference on Computer Vision 2001 (ICCV'2001), pp. 433--438, 2001. [BibTeX]

Proceedings Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware
Johan Claes, Fabian Di Fiore, Gert Vansichem, Frank Van Reeth.
Proceedings of Image and Vision Computing New Zealand (IVCNZ), pp. 13--18, November, 2001. [BibTeX]

Technical Report Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering
Balázs Csébfalvi, Lukas Mroz, Helwig Hauser, Andreas König, M. Eduard Gröller.
2001. [BibTeX]

Proceedings Formalizing Artistic Techniques and Scientific Visualization for Painted Renditions of Complex Information Spaces
Christopher G. Healey.
International Joint Conference on Artifical Intelligence 2001, pp. 371--376, Seattle, Washington, 2001. [BibTeX]

Proceedings Functionally Based Virtual Computer Art
Alexei Sourin.
2001 ACM Symposium on Interactive 3D Graphics, 2001. [BibTeX]

Proceedings Hardware Support for Non-photorealistic Rendering
Ramesh Raskar.
Graphics Hardware, Los Angeles, CA, USA, August, 2001. [BibTeX]

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