Non-Photorealistic Computer Graphics Library

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Found 28 item(s) authored in "2009".
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In Book OpenGL Shading Language
Randi J. Rost, Bill Licea-Kane.
Chapter 18 - Non-photorealistic Shaders, pp. 507--532, Addison-Wesley, 3rd, 2009. [BibTeX]

Proceedings Painterly renderings using a synthesis of styles based on visual perception
Takashi Yoneyama, Etsuo Genda, Kunio Kondo.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry (VRCAI'09), pp. 59--64, ACM, 2009. [BibTeX]

Misc Painting with polygons: non-photorealistic rendering using existing tools
Isaac Botkin.
Siggraph Talk, August, 2009. [BibTeX]

Article Perspective-aware cartoon clips synthesis
Yueting Zhuang, Jun Yu, Jun Xiao, Cheng Chen.
Computer Animation and Virtual Worlds, Vol. 19, No. 3-4, pp. 355--364, 2009. [BibTeX]

Proceedings Ray Tracing NPR-Style Feature Lines
A.N.M. Imroz Choudhury, Steven G. Parker.
NPAR '09: Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering, pp. 5--14, ACM, 2009. [BibTeX]

Article Resolution Independent NPR-Style 3D Line Textures

Author(s): Kristin Potter, Amy A. Gooch, Bruce Gooch, Peter Willemsen, Joe Kniss, Richard Riesenfeld, Peter Shirley.
Article: Computer Graphics Forum, Vol. 28, No. 1, pp. 56--66, 2009.
[BibTeX] [DOI] Find this paper on Google

Abstract:
This work introduces a technique for interactive walk-throughs of non-photorealistically rendered (NPR) scenes using three-dimensional (3D) line primitives to define architectural features of the model, as well as indicate textural qualities. Line primitives are not typically used in this manner in favour of texture mapping techniques which can encapsulate a great deal of information in a single texture map, and take advantage of GPU optimizations for accelerated rendering. However, texture mapped images may not maintain the visual quality or aesthetic appeal that is possible when using 3D lines to simulate NPR scenes such as hand-drawn illustrations or architectural renderings. In addition, line textures can be modified interactively, for instance changing the sketchy quality of the lines. The technique introduced here extracts feature edges from a model, and using these edges, generates a reduced set of line textures which indicate material properties while maintaining interactive frame rates. A clipping algorithm is presented to enable 3D lines to reside only in the interior of the 3D model without exposing the underlying triangulated mesh. The resulting system produces interactive illustrations with high visual quality that are free from animation artifacts.

Proceedings Skin-Aware Stylization of Video Portraits
Deirdre O'Regan, A.C. Kokaram.
Conference for Visual Media Production (CVMP '09), pp. 35--44, 2009. [BibTeX]

Article Vectorizing Cartoon Animations
Song-Hai Zhang, Tao Chen, Yi-Fei Zhang, Shi-Min Hu, Ralph R. Martin.
IEEE Transactions on Visualization and Computer Graphics, Vol. 15, No. 4, pp. 618--629, 2009. [BibTeX]

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