Cartoon Textures
Christina de Juan, Bobby Bodenheimer.
ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Grenoble, France, August,
2004. [BibTeX]
Coding of Stroke-Based Animations
Levente Kovács, Tamás Szirányi.
WSCG 2004 - POSTER proceedings, Plzen, Czech Republic, February, UNION Agency - Science Press,
2004. [BibTeX]
Color for Black-and-White Cartoons
Daniel Sýkora, Jan Buriánek, Jiří Žára.
CVUT Workshop, pp. 184--185, Prague, Czech Republic, March,
2004. [BibTeX]
Colored Pencil Filter with Custom Colors
Shigefumi Yamamoto, Xiaoyang Mao, Atsumi Imamiya.
12th Pacific Conference on Computer Graphics and Applications (PG'04), pp. 329--338, Seoul, Korea, October 06 - 08,
2004. [BibTeX]
Creating High Quality Hatching Illustrations
Johannes Zander, Tobias Isenberg, Stefan Schlechtweg, Thomas Strothotte.
Department of Computer Science, Otto-von-Guericke University of Magdeburg, No. 12/2004, Germany,
2004. [BibTeX]
Creating Watercolor Style Images Taking Into Account Painting Techniques
Author(s): Henry Johan, Hiroshi Hashimoto, Tomoyuki Nishita.
Article: The Journal of the Society for Art and Science, Vol. 3, No. 4, pp. 207--215,
2004.
[BibTeX]
Abstract:
Research for creating impressive images like paintings has attained more and
more importance because of the recent growth in processing images. Among many
painting styles, watercolor style gives a strong impression because of its
thin colors and its soft appearance. This paper proposes a method to create
watercolor style images from input images, for instance photographs. In
contrast with the previously proposed watercolor methods that focuses only on
simulating the effects of watercolor medium such as the mottled appearance and
the color glazing, the proposed method also considers how the watercolor
paintings are painted in order to simulate artists' painting techniques. In
the proposed method, artists' painting techniques are represented using
painting rules. Several painting rules are provided, in addition, user can
specify their own painting rules. These painting rules are used for generating
strokes to paint the objects. Painting techniques are simulated by first
detecting the objects in the input image and generating strokes for each
object according to the painting rules. The properties of watercolor medium
are simulated by approximating each stroke with sampling points and diffuses
their color to nearby pixels. Using the proposed method, a user can
interactively create watercolor style images.
Density Measure for Line-Drawing Simplification
Stephane Grabli, Frédo Durand, François X. Sillion.
12th Pacific Conference on Computer Graphics and Applications (PG'04), pp. 309--318, Seoul, Korea, October 06 - 08,
2004. [BibTeX]
Depicting Shape Features with Directional Strokes and Spotlighting
Mario Costa Sousa, Faramarz Samavati, Meru Brunn.
Computer Graphics International (CGI'04),
2004. [BibTeX]
Digital Cubism
Andrew Glassner.
IEEE Computer Graphics and Applications, Vol. 3, No. 24, pp. 82--90,
2004. [BibTeX]
Dihedral Escherization
Craig S. Kaplan, David H. Salesin.
Graphics Interface (GI'04), May,
2004. [BibTeX]