Non-Photorealistic Computer Graphics Library

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Found 134 item(s) authored in "2004".
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Proceedings Cartoon Textures
Christina de Juan, Bobby Bodenheimer.
ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Grenoble, France, August, 2004. [BibTeX]

Proceedings Coding of Stroke-Based Animations
Levente Kovács, Tamás Szirányi.
WSCG 2004 - POSTER proceedings, Plzen, Czech Republic, February, UNION Agency - Science Press, 2004. [BibTeX]

Proceedings Color for Black-and-White Cartoons
Daniel Sýkora, Jan Buriánek, Jiří Žára.
CVUT Workshop, pp. 184--185, Prague, Czech Republic, March, 2004. [BibTeX]

Proceedings Colored Pencil Filter with Custom Colors
Shigefumi Yamamoto, Xiaoyang Mao, Atsumi Imamiya.
12th Pacific Conference on Computer Graphics and Applications (PG'04), pp. 329--338, Seoul, Korea, October 06 - 08, 2004. [BibTeX]

Technical Report Creating High Quality Hatching Illustrations
Johannes Zander, Tobias Isenberg, Stefan Schlechtweg, Thomas Strothotte.
Department of Computer Science, Otto-von-Guericke University of Magdeburg, No. 12/2004, Germany, 2004. [BibTeX]

Article Creating Watercolor Style Images Taking Into Account Painting Techniques

Author(s): Henry Johan, Hiroshi Hashimoto, Tomoyuki Nishita.
Article: The Journal of the Society for Art and Science, Vol. 3, No. 4, pp. 207--215, 2004.
[BibTeX] Find this paper on Google

Abstract:
Research for creating impressive images like paintings has attained more and more importance because of the recent growth in processing images. Among many painting styles, watercolor style gives a strong impression because of its thin colors and its soft appearance. This paper proposes a method to create watercolor style images from input images, for instance photographs. In contrast with the previously proposed watercolor methods that focuses only on simulating the effects of watercolor medium such as the mottled appearance and the color glazing, the proposed method also considers how the watercolor paintings are painted in order to simulate artists' painting techniques. In the proposed method, artists' painting techniques are represented using painting rules. Several painting rules are provided, in addition, user can specify their own painting rules. These painting rules are used for generating strokes to paint the objects. Painting techniques are simulated by first detecting the objects in the input image and generating strokes for each object according to the painting rules. The properties of watercolor medium are simulated by approximating each stroke with sampling points and diffuses their color to nearby pixels. Using the proposed method, a user can interactively create watercolor style images.

Proceedings Density Measure for Line-Drawing Simplification
Stephane Grabli, Frédo Durand, François X. Sillion.
12th Pacific Conference on Computer Graphics and Applications (PG'04), pp. 309--318, Seoul, Korea, October 06 - 08, 2004. [BibTeX]

Proceedings Depicting Shape Features with Directional Strokes and Spotlighting
Mario Costa Sousa, Faramarz Samavati, Meru Brunn.
Computer Graphics International (CGI'04), 2004. [BibTeX]

Article Digital Cubism
Andrew Glassner.
IEEE Computer Graphics and Applications, Vol. 3, No. 24, pp. 82--90, 2004. [BibTeX]

Proceedings Dihedral Escherization
Craig S. Kaplan, David H. Salesin.
Graphics Interface (GI'04), May, 2004. [BibTeX]

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