Cartoon Textures
Christina de Juan, Bobby Bodenheimer.
ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Grenoble, France, August,
2004. [BibTeX]
Coding of Stroke-Based Animations
Levente Kovács, Tamás Szirányi.
WSCG 2004 - POSTER proceedings, Plzen, Czech Republic, February, UNION Agency - Science Press,
2004. [BibTeX]
Color for Black-and-White Cartoons
Daniel Sýkora, Jan Buriánek, Jiří Žára.
CVUT Workshop, pp. 184--185, Prague, Czech Republic, March,
2004. [BibTeX]
Colored Pencil Filter with Custom Colors
Shigefumi Yamamoto, Xiaoyang Mao, Atsumi Imamiya.
12th Pacific Conference on Computer Graphics and Applications (PG'04), pp. 329--338, Seoul, Korea, October 06 - 08,
2004. [BibTeX]
Creating High Quality Hatching Illustrations
Johannes Zander, Tobias Isenberg, Stefan Schlechtweg, Thomas Strothotte.
Department of Computer Science, Otto-von-Guericke University of Magdeburg, No. 12/2004, Germany,
2004. [BibTeX]
Creating Watercolor Style Images Taking Into Account Painting Techniques
Henry Johan, Hiroshi Hashimoto, Tomoyuki Nishita.
The Journal of the Society for Art and Science, Vol. 3, No. 4, pp. 207--215,
2004. [BibTeX]
Density Measure for Line-Drawing Simplification
Stephane Grabli, Frédo Durand, François X. Sillion.
12th Pacific Conference on Computer Graphics and Applications (PG'04), pp. 309--318, Seoul, Korea, October 06 - 08,
2004. [BibTeX]
Depicting Shape Features with Directional Strokes and Spotlighting
Mario Costa Sousa, Faramarz Samavati, Meru Brunn.
Computer Graphics International (CGI'04),
2004. [BibTeX]
Digital Cubism
Author(s): Andrew Glassner.
Article: IEEE Computer Graphics and Applications, Vol. 3, No. 24, pp. 82--90,
2004.
[BibTeX]
Abstract:
Where would computer graphics be without
cameras? To make a synthetic picture with
computer graphics, we usually imagine a camera of
some sort, taking a picture of a scene. Such cameras
range from the simplest pinhole camera to a sophisticated
simulation of optics and shutters. Usually,
though, our imaginary cameras are close analogs to
the real thing.
If we’re willing to move away from the idea of simulating
a real camera, we can explore some interesting,
alternative imaging models—such as digital Cubism. If
we’re thoughtful, we’ll be able to harness possibilities
for communicating ideas and story points in new and
expressive ways. Let’s look at some basic camera models,
then consider how we can extend them.
Dihedral Escherization
Craig S. Kaplan, David H. Salesin.
Graphics Interface (GI'04), May,
2004. [BibTeX]