Beyond Stippling - Methods for Distributing Objects on the Plane
Stefan Hiller, Heino Hellwig, Oliver Deussen.
Computer Graphics Forum, Vol. 22, No. 3, September,
2003. [BibTeX]
Cartoon Blur: Non-Photorealistic Motion Blur
Yuya Kawagishi, Kazuhide Hatsuyama, Kunio Kondo.
Computer Graphics International, pp. 276, Tokyo, Japan, July 09 - 11,
2003. [BibTeX]
Cartoon-style Rendering of Motion from Video
John P. Collomosse, D. Rowntree, Peter M. Hall.
Intl. Conference of Video, Vision and Graphics (VVG), pp. 117--124, July,
2003. [BibTeX]
Coherent stylized silhouettes
Robert D. Kalnins, Philip L. Davidson, Lee Markosian, Adam Finkelstein.
ACM Transactions on Graphics, Vol. 22, No. 3, pp. 856--861, July,
2003. [BibTeX]
Computer generated Celtic design
Matthew Kaplan, Elaine Cohen.
13th Eurographics workshop on Rendering, Non-photorealistic rendering, pp. 9--19,
2003. [BibTeX]
Computer-Assisted Auto Coloring By Region Matching
Jie Qiu, Hock Soon Seah, Feng Tian, Quan Chen, Konstantin Melikhov.
11th Pacific Conference on Computer Graphics and Applications (PG'03), pp. 175--184, October,
2003. [BibTeX]
Computer-Assisted Cel Animation: Post-processing After Inbetweening
Author(s): Ji Lu, Hock Soon Seah, Feng Tian.
Proceedings: GRAPHITE '03: Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia, pp. 13--20, New York, NY, USA, ACM Press,
2003.
[BibTeX] [DOI]
Abstract:
Although 2D animation production today has become more efficient with the help of improved computer technology, it is still very labor intensive. The less creative inking/painting and inbetweening processes take a significant portion of the total work. Our Computer-assisted Cel Animation (CACAni) research aims at automating the above two processes to assist animators in producing their work faster and with better quality. In this paper, a postprocessing algorithm for generating inbetween frames is proposed. Algorithms for generating inbetweenings, particularly, the Feature based Matching (MFBA) of keyframes and linear inbetween frame generation are also introduced. Images constructed with MFBA may have gaps (artefacts) due to the lack of smoothness among adjacent displacement vectors as well as the discrete feature of rasterization. With the guidance of displacement vectors, our algorithm classifies the gaps into several categories and handles them accordingly. The results are compared with those processed by filtering method to show the superiority of the new algorithm.
CoolPaint: Direct Interaction Painting
Dustin Lang, Leih Findlater, Michael Shaver.
Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology (UIST), Vancouver, Canada,
2003. [BibTeX]
Creating Various Styles of Animations Using Example-Based Filtering
Ryota Hashimoto, Henry Johan, Tomoyuki Nishita.
Computer Graphics International 2003 (CGI'03), pp. 312--317,
2003. [BibTeX]
Cubist Style Rendering from Photographs
John P. Collomosse, Peter M. Hall.
IEEE Transactions on Visualization and Computer Graphics, Vol. 9, No. 4, pp. 443--453, October,
2003. [BibTeX]