CavePainting: A Fully Immersive 3D Artistic Medium and Interactive Experience
Author(s): Daniel F. Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw, Joseph J. LaViola Jr..
Proceedings: Proceedings of 2001 Symposium on Interactive 3D Graphics,
2001.
[BibTeX]
Abstract:
CavePainting is an artistic medium that uses a 3D analog of 2D
brush strokes to create 3D works of art in a fully immersive Cave
environment. Physical props and gestures are used to provide an
intuitive interface for artists who may not be familiar with virtual
reality. The system is designed to take advantage of the 8 ft. x 8 ft. x
8 ft. space in which the artist works. CavePainting enables the artist
to create a new type of art and provides a novel approach to viewing
this art after it has been created. In this paper, we describe Cave-
Painting’s 3D brush strokes, color pickers, artwork viewing mode,
and interface.We also present several works of art created using the
system along with feedback from artists. Artists are excited about
this form of art and the gestural, full-body experience of creating it.
Color Paper Mosaic Rendering
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Christopher G. Healey.
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Jintae Lee.
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Alvy Ray Smith.
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Wade S. Thompson.
Fifth International Conference on Information Visualisation (IV'01), July 25-27,
2001. [BibTeX]
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Feng Su, Jiqiang Song, Chiew-Lan Tai, Shijie Cai.
IEEE Conference on Computer Vision and Pattern Recognition, pp. 710--716, Hawaii, Dec 11-13,
2001. [BibTeX]