Non-Photorealistic Computer Graphics Library

[ home · search · about · links · contact · rss ] [ submit bibtex ] [ BookCite · NPR Books ]

User:

Pass:

Found 74 item(s) authored in "2001".
Pages [8]: Previous Page [1] [2] [3] [4] [5] [6] [7] [8] Next Page

Proceedings CavePainting: A Fully Immersive 3D Artistic Medium and Interactive Experience
Daniel F. Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw, Joseph J. LaViola Jr..
Proceedings of 2001 Symposium on Interactive 3D Graphics, 2001. [BibTeX]

Proceedings Color Paper Mosaic Rendering
Sanghyun Seo, SungYe Kim, Young Sup Park, Kyung Hyun Yoon.
SIGGRAPH 2001 Sketches and Applications, pp. 157, 2001. [BibTeX]

In Collection Combining Perception and Impressionist Techniques for Nonphotorealistic Visualization of Multidimensional Data
Christopher G. Healey.
In SIGGRAPH 2001 Course 32, ACM, Nonphotorealistic Rendering in Scientific Visualization, pp. 20--52, Los Angeles, California, 2001. [BibTeX]

Proceedings Creating Pen-and-Ink Illustration Using Stroke Morphing Method
Hye-Sun Kim, Hee-Jeong Jin, Young Jung Yu, Hwan Gue Cho.
Computer Graphics International (CGI'01), pp. 0113, Hong Kong, China, July 03 - 06, 2001. [BibTeX]

Proceedings DAB: Interactive Haptic Painting with 3D Virtual Brushes
William Baxter, Vincent Scheib, Ming C. Lin, Dinesh Manocha.
SIGGRAPH 2001, Computer Graphics Proceedings, Eugene Fiume, pp. 461--468, ACM Press / ACM SIGGRAPH, 2001. [BibTeX]

Proceedings Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing

Author(s): Frédo Durand, Victor Ostromoukhov, Matthew Miller, Francois Duranleau, Julie Dorsey.
Proceedings: Eurographics Workshop on Rendering 2001, 2001.
[BibTeX] Find this paper on Google

Abstract:
We present an interactive system, which allows the user to produce drawings in a variety of traditional styles. It takes as input an image and performs semi-automatic tonal modeling. Our system shifts tedious technical aspects to the computer side, while providing the user with freedom on the creative and aesthetic side. The user has low-level control over stroke placement, and high-level control over the tone, smudging and amount of detail. The drawing is rendered in real-time. The basic component is a thresholding model of strokes that can simulate a large class of styles (e.g. pencil, charcoal, engraving). It provides a controllable simulation of the variation of pencil pressure or stroke thickness traditionally used in tonal modeling. We introduce a novel fast equilibration approach for the resulting thresholding structure. The user can specify smudging and control the amount of detail over each part of the drawing.

Article Diffusion rendering of black ink paintings using new paper and ink models
Jintae Lee.
Computers & Graphics, Vol. 25, No. 2, pp. 295--308, April, 2001. [BibTeX]

Article Digital Paint Systems: An Anecdotal and Historical Overview
Alvy Ray Smith.
IEEE Annals of the History of Computing, pp. 4-30, 2001. [BibTeX]

Proceedings Digitally Manipulated Images and Painting
Wade S. Thompson.
Fifth International Conference on Information Visualisation (IV'01), July 25-27, 2001. [BibTeX]

Proceedings Dimension recognition and geometry reconstruction in vectorization of engineering drawings
Feng Su, Jiqiang Song, Chiew-Lan Tai, Shijie Cai.
IEEE Conference on Computer Vision and Pattern Recognition, pp. 710--716, Hawaii, Dec 11-13, 2001. [BibTeX]

Visitors: 188705