Non-Photorealistic Computer Graphics Library

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Found 37 item(s) authored in "1999".
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In Collection Non-Photorealistic Rendering
Stuart Green, David H. Salesin, Simon Schofield, Aaron Hertzmann, Peter C. Litwinowicz, Amy A. Gooch, Cassidy J. Curtis, Bruce Gooch.
Siggraph 99, ACM Press, Course 17, 1999. [BibTeX]

Proceedings Non-photorealistic Rendering Using an Adaptive Halftoning Technique
Lisa M. Streit, Oleg Veryovka, John W. Buchanan.
Skiggraph '99, 1999. [BibTeX]

Article Nonphotorealistic Rendering by Q-mapping

Author(s): Peter M. Hall.
Article: Computer Graphics Forum, Vol. 18, No. 1, March, 1999.
[BibTeX] Find this paper on Google

Abstract:
We present Q-mapping which is a technique for rendering three-dimensional objects using nonphotorealistic cues, by applying Q-maps. Q-maps are three-dimensional textures that make marks on objects, and thus provide visual cues for shape, shade, and texture. Q-maps adapt to light intensity, typically by making more marks in darker areas. Q-maps can produce images with a very wide range of visual styles (e.g. half tone shading, and pen-and-ink colour wash). The primary contribution is that these styles reside in a single parametric space. Importantly this space includes photorealism as a style, which is therefore regarded as a special case of nonphotorealistic image rendering in general. We illustrate our explanation of Q-mapping using examples from scientific visualisation and computer graphics – and provide a gallery of images to show the versatility of the approach.

Proceedings Observational Model of Blenders and Erasers in Computer-Generated Pencil Rendering
Mario Costa Sousa, John W. Buchanan.
Proceedings of Graphics Interface (GI'99), pp. 157--166, 1999. [BibTeX]

Article Putting the artist in the loop
Joshua E. Seims.
ACM SIGGRAPH Computer Graphics, Vol. 33, No. 1, pp. 52--53, February, 1999. [BibTeX]

Proceedings Real-time Principal Direction Line Drawings of Arbitrary 3D Surfaces
Ahna Girshick, Victoria Interrante.
Computer Graphics Visual Proceedings (ACM SIGGRAPH 99 technical sketch), pp. 271, 1999. [BibTeX]

Article Simple Cellular Automaton-based Simulation of Ink Behaviour and Its Application to Suibokuga-like 3D Rendering of Trees
Qing Zhang, Youetsu Sato, Jun-ya Takahashi, Kazunobu Muraoka, Norishige Chiba.
The Journal of Visualization and Computer Animation, Vol. 10, pp. 27--37, 1999. [BibTeX]

Article Simulating Oriental Black-Ink Painting
Jintae Lee.
IEEE Computer Graphics and Applications, Vol. 19, No. 3, pp. 74--81, May, 1999. [BibTeX]

Proceedings Sketching with Projective 2D Strokes
Osama Tolba, Julie Dorsey, Leonard McMillan.
UIST '99, 1999. [BibTeX]

Proceedings Speedlines - Depicting Motion in Motionless Pictures
Maic Masuch, Stefan Schlechtweg.
Siggraph 1999, 8-13 August 1999, Los Angeles, 1999. [BibTeX]

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