Non-Photorealistic Computer Graphics Library

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Found 24 item(s) authored in "1998".
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Proceedings Surfaces To Lines: Rendering Rich Line Drawings

Author(s): Stefan Schlechtweg, Bert Schönwälder, Lars Schumann, Thomas Strothotte.
Proceedings: The Sixth International Conference in Central Europe on Computer Graphics and Visualization'98 (WSCG'98), University of West Bohemia, Campus Bory, Plzen - Bory, Czech Republic, February 9-13, 1998.
[BibTeX] Find this paper on Google

Abstract:
Rendering algorithms have tended to restrict themselves to represent the effect of light sources on scenes as could be observed by the human eye. For certain applications, like teaching surgery and anatomy, somewhat more schematic renditions are called for. Such graphics tend to be line-oriented and encode other information than just the effect of light. In the lack of appropriate computer-based tools, such images are practically always drawn by hand by a scientific illustrator. In this paper, we study techniques for rendering what we call rich line drawings. We develop tools for selectively mapping attributes of surfaces of an object onto lines which depict it. This enables us to render images which encode only those properties which are needed for the application at hand.

Proceedings Texture Mapping for Cel Animation
Wagner T. Correa, Robert J. Jensen, Craig E. Thayer, Adam Finkelstein.
Proceedings of SIGGRAPH 98, pp. 435--446, July, 1998. [BibTeX]

PhD Thesis Three Dimensional Interactive Non-Photorealistic Rendering
Daniel Teece.
University of Sheffield, England, 1998. [BibTeX]

Proceedings Visualising Ancient Architecture using Animated Line Drawings
Maic Masuch, Thomas Strothotte.
Proceedings of the International Conference on Information Visualisation '98, IEEE Computer Society Press, 1998. [BibTeX]

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