User-Guided 3D Su-Muk Painting
Jung Lee, Joon-Yong Ji, Soo-Kyun Kim, Chang-Hun Kim.
Computational Science and Its Applications -- ICCSA 2005, Springer Berlin / Heidelberg, Vol. 3482, Lecture Notes in Computer Science, pp. 1139--1147,
2005. [BibTeX]
User-Supported Interactive Illustration of Text
Marcel Götze, Petra Neumann, Tobias Isenberg.
Simulation and Visualization 2005, pp. 195--206, Magdeburg, Germany, March 3-4,
2005. [BibTeX]
Using NPAR to Reveal "Swan"
Chris Rowland.
ACM SIGGRAPH 2005 Posters, ACM,
2005. [BibTeX]
Video-based Nonphotorealistic and Expressive Illustration of Motion
Byungmoon Kim, Irfan Essa.
Computer Graphics International (CGI'05), pp. 32--35, 22-24 June,
2005. [BibTeX]
Vision system and projective rectification for a robot drawing platform
Ka Wai Kwok, Yeung Yam, Ka Wah Lo.
International Conference on Control and Automation (ICCA'05), Vol. 2, pp. 691--696, 26-29 June,
2005. [BibTeX]
Volume Illustration
Author(s): Aidong Lu.
PhD Thesis: Purdue University,
2005.
[BibTeX] [DOI] 

Abstract:
With the fast growing size and dimensionality of scientific datasets, exploring and rendering data features has become an important topic in visualization. Scientific illustrations have been widely used as visual representations in science and engineering because of their capability to display a large amount of information in a relatively succinct manner. This dissertation investigates new efficient rendering algorithms to improve the visual representation qualities of scientific datasets by integrating the effectiveness of scientific; illustrations with visualization techniques. The main contribution is a volume illustration framework that can visualize volumetric datasets efficiently through conveying object features and simulating multiple illustrative styles. Specifically, a stipple rendering algorithm explores a set of feature enhancements to improve the general understanding of scientific datasets; multiple illustrations styles are achieved through non-periodic 3D pattern and texture generation methods based on Wang Cubes: and an example-based approach creates 3D rendering from 2D illustration examples to simulate professional scientific illustrations. This volume illustration framework can be used to explore features from a dataset interactively and express them efficiently. By taking advantage of geometry-based and hardware-accelerated rendering techniques, important features can be highlighted in an illustrative way at an interactive rendering speed, with a small storage overhead and short preprocessing delay.
Volumetric texture synthesis for non-photorealistic volume rendering of medical data
Feng Dong, Gordon J. Clapworthy.
The Visual Computer, Vol. 21, No. 7, pp. 463--473, August,
2005. [BibTeX]