Non-Photorealistic Computer Graphics Library

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Found 18 item(s) authored by "Stefan Schlechtweg" .
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Proceedings Lines and How to Draw Them
Stefan Schlechtweg.
Norsk samarbeid innen grafisk databehandling, No. 2/97, pp. 4--6, 1997. [BibTeX]

Book Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation
Thomas Strothotte, Stefan Schlechtweg.
Morgan Kaufmann, Hardcover, 1, June 15, 2002. [BibTeX]

Proceedings OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering
Nick Halper, Tobias Isenberg, Felix Ritter, Bert Freudenberg, Oscar E. Meruvia Pastor, Stefan Schlechtweg, Thomas Strothotte.
11th Pacific Conference on Computer Graphics and Applications (PG'03), pp. 424, Canmore, Canada, 2003. [BibTeX]

Article RenderBots-Multi-Agent Systems for Direct Image Generation
Stefan Schlechtweg, Tobias Germer, Thomas Strothotte.
Computer Graphics Forum, Vol. 24, No. 2, pp. 137--148, June, 2005. [BibTeX]

Proceedings Rendering Line Drawings with Limited Resources
Stefan Schlechtweg, Thomas Strothotte.
Proceedings of GraphiCon'96, Vol. 2, pp. 131--137, St. Petersburg, Russia, July, 1996. [BibTeX]

Proceedings Speedlines - Depicting Motion in Motionless Pictures
Maic Masuch, Stefan Schlechtweg.
Siggraph 1999, 8-13 August 1999, Los Angeles, 1999. [BibTeX]

Proceedings Surfaces To Lines: Rendering Rich Line Drawings
Stefan Schlechtweg, Bert Schönwälder, Lars Schumann, Thomas Strothotte.
The Sixth International Conference in Central Europe on Computer Graphics and Visualization'98 (WSCG'98), University of West Bohemia, Campus Bory, Plzen - Bory, Czech Republic, February 9-13, 1998. [BibTeX]

Proceedings Teaching Non-Photorealistic Animation and Rendering

Author(s): Thomas Strothotte, Stefan Schlechtweg.
Proceedings: 1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 109, Annecy, France, June 05 - 07, 2000.
[BibTeX] Find this paper on Google

Abstract:
As an emerging area of scientific endeavour, non-photorealistic animation and rendering (NPAR) can potentially take its place in a computer science curriculum. The area offers students the opportunity to use, combine, and exploit many of the fundamental concepts of computer science and mathematics. Furthermore, the area is developing a repertoire of methods and tools in its own right which are of considerable interest in research and development. However, to date there is no textbook to follow, and it is as yet unclear what the methods are which bind together the area. Hence this panel discussion will focus on work in progress on the structure and content of a course on NPAR at the senior undergraduate or beginning graduate level.

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