Non-Photorealistic Computer Graphics Library

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Found 12 item(s) authored by "Heung-Yeung Shum" .
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Proceedings Stylizing Motion with Drawings
Yan Li, Michael Gleicher, Ying-Qing Xu, Heung-Yeung Shum.
Proceedings of 2003 Symposium on Computer Animation, July, 2003. [BibTeX]

Proceedings Video Tooning

Author(s): Jue Wang, Ying-Qing Xu, Heung-Yeung Shum, Michael F. Cohen.
Proceedings: SIGGAPH2004, 2004.
[BibTeX] Find this paper on Google

Abstract:
We describe a system for transforming an input video into a highly abstracted, spatio-temporally coherent cartoon animation with a range of styles. To achieve this, we treat video as a space-time volume of image data. We have developed an anisotropic kernel mean shift technique to segment the video data into contiguous volumes. These provide a simple cartoon style in themselves, but more importantly provide the capability to semi-automatically rotoscope semantically meaningful regions. In our system, the user simply outlines objects on keyframes. A mean shift guided interpolation algorithm is then employed to create three dimensional semantic regions by interpolation between the keyframes, while maintaining smooth trajectories along the time dimension. These regions provide the basis for creating smooth two dimensional edge sheets and stroke sheets embedded within the spatio-temporal video volume. The regions, edge sheets, and stroke sheets are rendered by slicing them at particular times. A variety of styles of rendering are shown. The temporal coherence provided by the smoothed semantic regions and sheets results in a temporally consistent non-photorealistic appearance.


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