Influencing User Attention Using Real-Time Stylised Rendering
Niall Redmond, John Dingliana.
EGUK Theory and Practice of Computer Graphics (2009), pp. 173--180,
2009. [BibTeX]
Integration of Non-Photorealistic Rendering Techniques for 3D Models in Processing
Katrin Lang.
Technical University of Berlin, May,
2009. [BibTeX]
Interactive shadowing for 2D Anime
Eiji Sugisaki, Hock Soon Seah, Feng Tian, Shigeo Morishima.
Computer Animation and Virtual Worlds, Vol. 20, No. 2-3, pp. 395--404,
2009. [BibTeX]
Investigating the effect of real-time stylisation techniques on user task performance
Niall Redmond, John Dingliana.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (APGV '09), pp. 121--124, New York, NY, USA, ACM,
2009. [BibTeX]
Laplacian Lines for Real-Time Shape Illustration
Long Zhang, Ying He, Xuexiang Xie, Wei Chen.
Proceedings of the 2009 symposium on Interactive 3D graphics and games (I3D'09), pp. 129--136, ACM,
2009. [BibTeX]
LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons
Author(s): Daniel Sýkora, John Dingliana, Steven Collins.
Article: Computer Graphics Forum, Vol. 28, No. 2, pp. 599--608,
2009.
[BibTeX] [DOI]
Abstract:
In this paper we present LazyBrush, a novel interactive tool for painting hand-made cartoon drawings and animations. Its key advantage is simplicity and ?exibility. As opposed to previous custom tailored approaches [SBv05, QWH06] LazyBrush does not rely on style speci?c features such as homogenous regions or pattern continuity yet still offers comparable or even less manual effort for a broad class of drawing styles. In addition to this, it is not sensitive to imprecise placement of color strokes which makes painting less tedious and brings signi?cant time savings in the context cartoon animation. LazyBrush originally stems from requirements analysis carried out with professional ink-and-paint illustrators who established a list of useful features for an ideal painting tool. We incorporate this list into an optimization framework leading to a variant of Potts energy with several interesting theoretical properties. We show how to minimize it ef?ciently and demonstrate its usefulness in various practical scenarios including the ink-and-paint production pipeline.
Magnetic Curves: Curvature-Controlled Aesthetic Curves Using Magnetic Fields
Ling Xu, David Mould.
5th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (CAe 2009), Oliver Deussen and Peter Hall, pp. 1--8, Eurographics Association,
2009. [BibTeX]
Motion based Painterly Rendering
Ho-Chang Lee, Chang-Ha Lee, Kyung Hyun Yoon.
Computer Graphics Forum (Special Issue on EGSR'09), Vol. 28, No. 4, pp. 1207--1215,
2009. [BibTeX]
N-way morphing for 2D animation
William Baxter, Pascal Barla, Ken Anjyo.
Computer Animation and Virtual Worlds, Vol. 20, No. 2-3, pp. 79--87,
2009. [BibTeX]
Non-photorealistic Rendering: Unleashing the Artist's Imagination
Amit Agrawal.
IEEE Computer Graphics and Applications, Vol. 29, No. 4, pp. 81--85,
2009. [BibTeX]