Artistic Collaboration in Designing VR Visualizations
Daniel F. Keefe, David B. Karelitz, Eileen L. Vote, David H. Laidlaw.
IEEE Computer Graphics and Applications, Vol. 25, No. 2, pp. 18--23, March/April,
2005. [BibTeX]
Artistic Reality: Fast Brush Stroke Stylization for Augmented Reality
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
ACM Symposium on Virtual Reality Software and Technology (VRST), pp. 155--158, Monterey, November,
2005. [BibTeX]
Artistic rendering of the visual cortex
Roberto Lam, João Rodrigues, J.M.Hans du Buf.
2nd Workshop Luso-Galaico de Artes Digitais (ARTECH2005), pp. 65--78, Vila-Nova-Cerveira, Portugal, August 27,
2005. [BibTeX]
Automatic Generation of Artistic Chinese Calligraphy
Songhua Xu, Francis Lau, William K. Cheung, Yunhe Pan.
IEEE Intelligent Systems, Vol. 20, No. 3, pp. 32--39, May/June,
2005. [BibTeX]
Automatic Non-Photorealistic Rendering through Soft-Shading Removal: A Colour-Vision Approach
Adriana Olmos, Frederick Kingdom.
2nd International Conference on Vision, Video and Graphics (VVG '05), pp. 203--208, Edinburgh, Scotland, July,
2005. [BibTeX]
Being paintings
Alain Lioret.
ACM SIGGRAPH 05 electronic art and animation catalog, pp. 186--190, August,
2005. [BibTeX]
Beyond Pixels: Illustration with Vector Graphics
Tobias Isenberg, Angela Brennecke, Mario Costa Sousa, M. Sheelagh T. Carpendale.
Department of Computer Science, University of Calgary, No. Technical Report 2005-804-35, Canada, December,
2005. [BibTeX]
Bootstrapping an Animated Sketchbook
Joshua Gargus.
Third International Conference on Creating, Connecting and Collaborating through Computing (C5'05), pp. 33--40,
2005. [BibTeX]
Breaking the Pixel Barrier
Tobias Isenberg, M. Sheelagh T. Carpendale, Mario Costa Sousa.
First Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging (EGCA'05), pp. 41--48, May 18–20, Eurographics Association,
2005. [BibTeX]
Character Animation Creation using Hand-drawn Sketches
Author(s): Bing-Yu Chen, Yutaka Ono, Tomoyuki Nishita.
Article: The Visual Computer, Vol. 21, No. 8-10, pp. 551--558,
2005.
[BibTeX]
Abstract:
To create a character animation, a 3D character model is often needed. However, since humanlike characters are not rigid bodies, to deform the character model to fit each animation frame is tedious work. Therefore, we propose an easyto-use method for creating a set of consistent 3D character models from some hand-drawn sketches while keeping the projected silhouettes and features of the created models consistent with the input sketches. Since the character models possess vertexwise correspondences, they can be used for frame-consistent texture mapping or for making character animations. In our system, the user only needs to annotate the correspondence of the features among the input-vector-based sketches; the remaining processes are all performed automatically.