Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
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Technical Report A simple Normal Enhancement technique for Interactive Non-photorealistic Renderings
Paolo Cignoni, Roberto Scopigno, Marco Tarini.
Istituto di Scienza e Tecnologia dell’Informazione, No. 2003-TR-18, Pisa, Italy, 2003. [BibTeX]

Proceedings A stained glass image filter
David Mould.
Proceedings of the 13th Eurographics workshop on Rendering, pp. 20--25, 2003. [BibTeX]

Article A Study on the Dynamic Painterly Stroke Generation for 3D Animation
Hyo Keun Lee, Young Sup Park, Kyung Hyun Yoon.
Lecture Notes in Computer Science, Vol. 2669, pp. 317--325, May, 2003. [BibTeX]

Article A Survey of Stroke-Based Rendering
Aaron Hertzmann.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 70--81, July/August, 2003. [BibTeX]

Proceedings Accurate silhouettes – do polyhedral models suffice?
Chris Heunen.
International Conference on Geometric Modeling and Graphics, pp. 69--74, 16-18 July, 2003. [BibTeX]

Misc ActiveInk
Hiroaki Tobita, Jun Rekimoto.
Eurographics 2003, Short Presentation, 2003. [BibTeX]

Article Advanced Design for a Realistic Virtual Brush

Author(s): Songhua Xu, Francis Lau, Feng Tang, Yunhe Pan.
Article: Computer Graphics Forum, Vol. 22, No. 3, pp. 533--542, September, 2003.
[BibTeX] [DOI] Find this paper on Google

Abstract:
This paper proposes a novel algorithmic framework for an advanced virtual brush to be used in interactive digital painting. The framework comprises the following components: a geometry model of the brush using a hierarchical representation that leads to substantial savings in every step of the painting process; fast online brush motion simulation assisted by offline calibration that guarantees an accurate and stable simulation of the brush's dynamic behavior; a new pigment model based on a diffusion process of random molecules that considers delicateand complex pigment behavior at dipping time as well as during painting; and a user-adaptation component thatenables the system to cater for the personal painting habits of different users. A prototype system has been implemented based on this framework. Compared with other virtual brushes, this new system is designed to presenta realistic brush in the sense that the system accurately and stably simulates the complex painting functionality of a running brush, and therefore is capable of creating high-quality digital paintings with minute aesthetic details that can rival the real artwork. The advanced features also give rise to a high degree of expressiveness ofthe virtual brush that the user can comfortably manipulate. http://www.csis.hku.hk/˜songhuale-brush/ provides supplementary materials for this paper.

Proceedings An Educational Tool for Basic Techniques in Beginner's Pencil Drawing
Saeko Takagi, Noriyuki Matsuda, Masato Soga, Hirokazu Taki.
Computer Graphics International, pp. 288, Tokyo, Japan, July 09 - 11, 2003. [BibTeX]

Proceedings Animatope: A Manga-Styled Animation Expression Toolkit
Asuka Tohda, Sho Hasegawa, Masa Inakage.
Eurographics 2003, 2003. [BibTeX]

Proceedings Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules
Farzam Farbiz, Adrian David Cheok, Paul Lincoln.
Proceedings of the SIGGRAPH 2003, Sketches & applications, 2003. [BibTeX]

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