A simple Normal Enhancement technique for Interactive Non-photorealistic Renderings
Paolo Cignoni, Roberto Scopigno, Marco Tarini.
Istituto di Scienza e Tecnologia dell’Informazione, No. 2003-TR-18, Pisa, Italy,
2003. [BibTeX]
A stained glass image filter
David Mould.
Proceedings of the 13th Eurographics workshop on Rendering, pp. 20--25,
2003. [BibTeX]
A Study on the Dynamic Painterly Stroke Generation for 3D Animation
Hyo Keun Lee, Young Sup Park, Kyung Hyun Yoon.
Lecture Notes in Computer Science, Vol. 2669, pp. 317--325, May,
2003. [BibTeX]
A Survey of Stroke-Based Rendering
Aaron Hertzmann.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 70--81, July/August,
2003. [BibTeX]
Accurate silhouettes – do polyhedral models suffice?
Chris Heunen.
International Conference on Geometric Modeling and Graphics, pp. 69--74, 16-18 July,
2003. [BibTeX]
ActiveInk
Author(s): Hiroaki Tobita, Jun Rekimoto.
Misc: Eurographics 2003, Short Presentation,
2003.
[BibTeX]
Abstract:
The ActiveInk system integrates the advantages of real world painting techniques with computer
graphics (CG) effects such as natural phenomenon animations (e.g., water, fire, snow, and clouds), attributes
(e.g., rubber, cloth, and land), surface materials (e.g., texture effects, metal, and glass), and so on.
Most conventional paint systems mainly allow users to set a simple and static color. Also, they require
users to control many parameters if the user applies complex effects. However, the ActiveInk system
treats many behaviors as separate behavior inks (e.g., water, cloud, and cloth ink), so a user can add effects
by selecting a behavior ink and painting it onto objects to realize CG effects. Moreover, the system
has a palette area that is similar in function to an actual painter’s palette, so the user can create a new ink
by mixing different types of behavior ink and can control the behavior in the palette area directly. In this
paper, we describe a prototype of the ActiveInk system, explain how it allows CG effects to be applied
through simple and easy manipulations, and discuss its implementation.
Advanced Design for a Realistic Virtual Brush
Songhua Xu, Francis Lau, Feng Tang, Yunhe Pan.
Computer Graphics Forum, Vol. 22, No. 3, pp. 533--542, September,
2003. [BibTeX]
An Educational Tool for Basic Techniques in Beginner's Pencil Drawing
Saeko Takagi, Noriyuki Matsuda, Masato Soga, Hirokazu Taki.
Computer Graphics International, pp. 288, Tokyo, Japan, July 09 - 11,
2003. [BibTeX]
Animatope: A Manga-Styled Animation Expression Toolkit
Asuka Tohda, Sho Hasegawa, Masa Inakage.
Eurographics 2003,
2003. [BibTeX]
Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules
Farzam Farbiz, Adrian David Cheok, Paul Lincoln.
Proceedings of the SIGGRAPH 2003, Sketches & applications,
2003. [BibTeX]