Artistic Surface Rendering Using Layout of Text
Tatiana Surazhsky, Gershon Elber.
Computer Graphics Forum, Vol. 21, No. 2, pp. 99--110,
2002. [BibTeX]
Artistic Vision: Painterly Rendering Using Computer Vision Techniques
Bruce Gooch, Greg Coombe, Peter Shirley.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), pp. 83--90, Annecy, France, June 3-5,
2002. [BibTeX]
Automated mosaics via topology inference
Steve Hsu, Harpreet S. Sawhney, Rakesh Kumar.
IEEE Computer Graphics and Applications, Vol. 22, No. 2, pp. 44--54, March-April,
2002. [BibTeX]
Automatic Generation and Non-Photorealistic Rendering of 2+1D Minkowski Diagrams
Joachim Diepstraten, Daniel Weiskopf, Thomas Ertl.
Proc. of WSCG '02,
2002. [BibTeX]
Automatic image-based pencil sketch rendering
Wang Jin, Bao Hujun, Zhou Weihua, Peng Qunsheng, Xu Yingging.
Journal of Computer Science and Technology, Vol. 17, No. 3, pp. 347--355, May,
2002. [BibTeX]
Automatic Rendering of 3D Animal Models in Chinese Painting Style
Jun-Wei Yeh.
National Taiwan University,
2002. [BibTeX]
B-Spline Wavelet Paint
Luiz Velho, Ken Perlin.
Revista de Informatica Teorica e Aplicada (RITA), Vol. IX, No. 2, pp. 100--119,
2002. [BibTeX]
Bringing Pictorial Space to Life: Computer Techniques for the Analysis of Paintings
Antonio Criminisi, Martin Kemp, Andrew Zisserman.
CHArt Annual Conference 2002: Digital Art History? Exploring Practice in a Network Society, London, UK, November,
2002. [BibTeX]
Cartoon Dioramas in Motion
Author(s): Ramesh Raskar, Remo Ziegler, Thomas Willwacher.
Proceedings: 2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5,
2002.
[BibTeX]
Abstract:
Cartoon animations delight the audience with moving characters
but they remain on a flat 2D screen. The cartoon dioramas, on the
other hand, are detailed, three-dimensional and allow physical
interaction but they are static. We present techniques to combine
the two in some limited cases. We illuminate static physical
models with projectors. The images are generated with real time
three dimensional computer graphics. We describe a system to
demonstrate various visual effects such as non-photorealistic
shading, apparent motion and virtual lighting on a toy-car model.
Cartoon Motion Capture by Shape Matching
Hongbin Wang, Hua Li.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 454--456,
2002. [BibTeX]