Non-Photorealistic Computer Graphics Library

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Found 92 item(s) authored in "2002".
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Article Artistic Surface Rendering Using Layout of Text
Tatiana Surazhsky, Gershon Elber.
Computer Graphics Forum, Vol. 21, No. 2, pp. 99--110, 2002. [BibTeX]

Proceedings Artistic Vision: Painterly Rendering Using Computer Vision Techniques
Bruce Gooch, Greg Coombe, Peter Shirley.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), pp. 83--90, Annecy, France, June 3-5, 2002. [BibTeX]

Article Automated mosaics via topology inference
Steve Hsu, Harpreet S. Sawhney, Rakesh Kumar.
IEEE Computer Graphics and Applications, Vol. 22, No. 2, pp. 44--54, March-April, 2002. [BibTeX]

Proceedings Automatic Generation and Non-Photorealistic Rendering of 2+1D Minkowski Diagrams
Joachim Diepstraten, Daniel Weiskopf, Thomas Ertl.
Proc. of WSCG '02, 2002. [BibTeX]

Article Automatic image-based pencil sketch rendering
Wang Jin, Bao Hujun, Zhou Weihua, Peng Qunsheng, Xu Yingging.
Journal of Computer Science and Technology, Vol. 17, No. 3, pp. 347--355, May, 2002. [BibTeX]

Master Thesis Automatic Rendering of 3D Animal Models in Chinese Painting Style
Jun-Wei Yeh.
National Taiwan University, 2002. [BibTeX]

Article B-Spline Wavelet Paint
Luiz Velho, Ken Perlin.
Revista de Informatica Teorica e Aplicada (RITA), Vol. IX, No. 2, pp. 100--119, 2002. [BibTeX]

Proceedings Bringing Pictorial Space to Life: Computer Techniques for the Analysis of Paintings
Antonio Criminisi, Martin Kemp, Andrew Zisserman.
CHArt Annual Conference 2002: Digital Art History? Exploring Practice in a Network Society, London, UK, November, 2002. [BibTeX]

Proceedings Cartoon Dioramas in Motion
Ramesh Raskar, Remo Ziegler, Thomas Willwacher.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings Cartoon Motion Capture by Shape Matching

Author(s): Hongbin Wang, Hua Li.
Proceedings: 10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 454--456, 2002.
[BibTeX] Find this paper on Google

Abstract:
This paper presents a novel approach for cartoon motion capture from traditionally hand drawn cartoon animations. Unlike previous methods based on skeletal model or key-shape representation, the motion of cartoon character is represented by global affine transformation and local non-affine deformation using thin-plate splines (TPS). The shape of cartoon character is represented by its contour. We directly match shapes between adjacent cartoon frames (or key frames), and retarget recovered motion to a new character, which will move like original one. The novelty of our approach lies in the ability to capture and retarget cartoon motion by shape matching without prior model. Results are presented to show its ability.

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