Non-Photorealistic Computer Graphics Library

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Found 92 item(s) authored in "2002".
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Article Artistic Surface Rendering Using Layout of Text
Tatiana Surazhsky, Gershon Elber.
Computer Graphics Forum, Vol. 21, No. 2, pp. 99--110, 2002. [BibTeX]

Proceedings Artistic Vision: Painterly Rendering Using Computer Vision Techniques
Bruce Gooch, Greg Coombe, Peter Shirley.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), pp. 83--90, Annecy, France, June 3-5, 2002. [BibTeX]

Article Automated mosaics via topology inference
Steve Hsu, Harpreet S. Sawhney, Rakesh Kumar.
IEEE Computer Graphics and Applications, Vol. 22, No. 2, pp. 44--54, March-April, 2002. [BibTeX]

Proceedings Automatic Generation and Non-Photorealistic Rendering of 2+1D Minkowski Diagrams
Joachim Diepstraten, Daniel Weiskopf, Thomas Ertl.
Proc. of WSCG '02, 2002. [BibTeX]

Article Automatic image-based pencil sketch rendering
Wang Jin, Bao Hujun, Zhou Weihua, Peng Qunsheng, Xu Yingging.
Journal of Computer Science and Technology, Vol. 17, No. 3, pp. 347--355, May, 2002. [BibTeX]

Master Thesis Automatic Rendering of 3D Animal Models in Chinese Painting Style

Author(s): Jun-Wei Yeh.
Master Thesis: National Taiwan University, 2002.
[BibTeX] Find this paper on Google

Abstract:
A set of algorithms is proposed in this paper to automatically transform 3D animal models to Chinese painting style. Inspired by the real painting process in Chinese painting of animals, we divide the whole rendering process into two parts: borderline stroke making and interior shading. In borderline stroke making process we first find 3D model silhouettes in real-time depending on the viewing direction of a user. After retrieving silhouette information from all model edges, a stroke linking mechanism is applied to link these independent edges into a long stroke. Finally we grow a plain thin silhouette line to a stylus stroke with various widths at each control point and a 2D brush model is combined with it to simulate a Chinese painting stroke. In the interior shading pipeline, three stages are used to convert a Gouraud-shaded image to a Chinese painting style image: color quantization, ink diffusion and box filtering. The color quantization stage quantizes all pixels in an image into four color levels and each level represents a color layer in a Chinese painting. The ink diffusion stage is used to transfer ink and water among different levels and to grow areas in an irregular way. The box filtering stage blurs sharp borders among different levels to embellish the appearance of final interior shading image. In addition to automatic rendering, an interactive Chinese painting system which is equipped with friendly input devices can be also combined to generate more artistic Chinese painting images manually.

Article B-Spline Wavelet Paint
Luiz Velho, Ken Perlin.
Revista de Informatica Teorica e Aplicada (RITA), Vol. IX, No. 2, pp. 100--119, 2002. [BibTeX]

Proceedings Bringing Pictorial Space to Life: Computer Techniques for the Analysis of Paintings
Antonio Criminisi, Martin Kemp, Andrew Zisserman.
CHArt Annual Conference 2002: Digital Art History? Exploring Practice in a Network Society, London, UK, November, 2002. [BibTeX]

Proceedings Cartoon Dioramas in Motion
Ramesh Raskar, Remo Ziegler, Thomas Willwacher.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings Cartoon Motion Capture by Shape Matching
Hongbin Wang, Hua Li.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 454--456, 2002. [BibTeX]

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