Contact Determination for Real-time Haptic Interaction in 3D Modeling, Editing and Painting
Ming C. Lin, Arthur Gregory, Stephen Ehmann, Stephan Gottschalk, Russ Taylor.
Proceedings of 1999 Workshop for PhanTom User Group,
1999. [BibTeX]
Digital Facial Engraving
Victor Ostromoukhov.
SIGGRAPH 99,
1999. [BibTeX]
Halftoning with Image-Based Dither Screens
Oleg Veryovka, John W. Buchanan.
Graphics Interface (GI'99),
1999. [BibTeX]
Image Moment-Based Stroke Placement
Michio Shiraishi, Yasushi Yamaguchi.
Sketches and Applications, SIGGRAPH 99,
1999. [BibTeX]
Image Precision Silhouette Edges
Ramesh Raskar, Michael F. Cohen.
Symposium on Interactive 3D Graphics (I3D'99), pp. 135--140, Atlanta, Georgia, United States,
1999. [BibTeX]
Interactive Technical Illustration
Bruce Gooch, Peter-Pike J. Sloan, Amy A. Gooch, Peter Shirley, Richard Riesenfeld.
1999 ACM Symposium on Interactive 3D Graphics, pp. 31--38, April,
1999. [BibTeX]
Introduction to 3D Non-Photorealistic Rendering: Silhouettes and Outlines
Aaron Hertzmann.
SIGGRAPH 99, ACM Press, Course Notes,
1999. [BibTeX]
Manga and non-photorealistic rendering
Sugano Yoshinori.
ACM SIGGRAPH Computer Graphics, Vol. 33, No. 1, pp. 65--66, February,
1999. [BibTeX]
Multi-Color and Artistic Dithering
Victor Ostromoukhov, Roger D. Hersch.
Computer Graphics Proceedings, Annual Conference Series, pp. 425--432,
1999. [BibTeX]
Non-Photorealistic Animation
Author(s): Cassidy J. Curtis.
In Collection: SIGGRAPH 1999 Course 17, ACM Press,
1999.
[BibTeX]
Abstract:
A practical explanation of how to approach an animation production that calls for non-photorealistic imaging (NPI). To make things concrete, we will walk through the different key stages of NPI-based character animation, using some of the author's own projects as examples. The focus will be on the ways in which NPI requires alterations to the now-standard "traditional pipeline" for CG animation.