Non-Photorealistic Computer Graphics Library

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Found 37 item(s) authored in "1999".
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Proceedings Contact Determination for Real-time Haptic Interaction in 3D Modeling, Editing and Painting
Ming C. Lin, Arthur Gregory, Stephen Ehmann, Stephan Gottschalk, Russ Taylor.
Proceedings of 1999 Workshop for PhanTom User Group, 1999. [BibTeX]

Proceedings Digital Facial Engraving
Victor Ostromoukhov.
SIGGRAPH 99, 1999. [BibTeX]

Proceedings Halftoning with Image-Based Dither Screens
Oleg Veryovka, John W. Buchanan.
Graphics Interface (GI'99), 1999. [BibTeX]

Proceedings Image Moment-Based Stroke Placement
Michio Shiraishi, Yasushi Yamaguchi.
Sketches and Applications, SIGGRAPH 99, 1999. [BibTeX]

Proceedings Image Precision Silhouette Edges
Ramesh Raskar, Michael F. Cohen.
Symposium on Interactive 3D Graphics (I3D'99), pp. 135--140, Atlanta, Georgia, United States, 1999. [BibTeX]

Proceedings Interactive Technical Illustration
Bruce Gooch, Peter-Pike J. Sloan, Amy A. Gooch, Peter Shirley, Richard Riesenfeld.
1999 ACM Symposium on Interactive 3D Graphics, pp. 31--38, April, 1999. [BibTeX]

In Collection Introduction to 3D Non-Photorealistic Rendering: Silhouettes and Outlines
Aaron Hertzmann.
SIGGRAPH 99, ACM Press, Course Notes, 1999. [BibTeX]

Proceedings Manga and non-photorealistic rendering

Author(s): Sugano Yoshinori.
Proceedings: ACM SIGGRAPH Computer Graphics, Vol. 33, No. 1, pp. 65--66, February, 1999.
[BibTeX] Find this paper on Google

Abstract:
In focusing my efforts on non-photorealistic computer graphics (CG) imagery, I have been struggling to create pictures that are, in a sense, more realistic than those rendered using so-called photorealistic techniques. In the past, when directing television programs, I felt something distinctly lacking in CG visuals — CG tends to look monolithic and excessively clean-cut — I don’t deny that the perfectly integrated monsters and super-realistic special effects are quite captivating for viewers, but most of them are little more than just beautiful visuals on the two-dimensional screen or monitor. As technology improves and the visuals created by CG tend towards seamless reality, the more lifeless seem these pictures. The pervading opinion of late seems to be that CG should be used such that an audience can’t detect its presence — a mundane goal in my opinion.

Proceedings Multi-Color and Artistic Dithering
Victor Ostromoukhov, Roger D. Hersch.
Computer Graphics Proceedings, Annual Conference Series, pp. 425--432, 1999. [BibTeX]

In Collection Non-Photorealistic Animation
Cassidy J. Curtis.
SIGGRAPH 1999 Course 17, ACM Press, 1999. [BibTeX]

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