Contact Determination for Real-time Haptic Interaction in 3D Modeling, Editing and Painting
Ming C. Lin, Arthur Gregory, Stephen Ehmann, Stephan Gottschalk, Russ Taylor.
Proceedings of 1999 Workshop for PhanTom User Group,
1999. [BibTeX]
Digital Facial Engraving
Victor Ostromoukhov.
SIGGRAPH 99,
1999. [BibTeX]
Halftoning with Image-Based Dither Screens
Oleg Veryovka, John W. Buchanan.
Graphics Interface (GI'99),
1999. [BibTeX]
Image Moment-Based Stroke Placement
Michio Shiraishi, Yasushi Yamaguchi.
Sketches and Applications, SIGGRAPH 99,
1999. [BibTeX]
Image Precision Silhouette Edges
Ramesh Raskar, Michael F. Cohen.
Symposium on Interactive 3D Graphics (I3D'99), pp. 135--140, Atlanta, Georgia, United States,
1999. [BibTeX]
Interactive Technical Illustration
Bruce Gooch, Peter-Pike J. Sloan, Amy A. Gooch, Peter Shirley, Richard Riesenfeld.
1999 ACM Symposium on Interactive 3D Graphics, pp. 31--38, April,
1999. [BibTeX]
Introduction to 3D Non-Photorealistic Rendering: Silhouettes and Outlines
Aaron Hertzmann.
SIGGRAPH 99, ACM Press, Course Notes,
1999. [BibTeX]
Manga and non-photorealistic rendering
Author(s): Sugano Yoshinori.
Proceedings: ACM SIGGRAPH Computer Graphics, Vol. 33, No. 1, pp. 65--66, February,
1999.
[BibTeX]
Abstract:
In focusing my efforts on non-photorealistic computer
graphics (CG) imagery, I have been struggling to
create pictures that are, in a sense, more realistic
than those rendered using so-called photorealistic
techniques. In the past, when directing television
programs, I felt something distinctly lacking in CG
visuals — CG tends to look monolithic and
excessively clean-cut — I don’t deny that the
perfectly integrated monsters and super-realistic
special effects are quite captivating for viewers, but
most of them are little more than just beautiful visuals
on the two-dimensional screen or monitor. As
technology improves and the visuals created by CG
tend towards seamless reality, the more lifeless seem
these pictures. The pervading opinion of late seems
to be that CG should be used such that an audience
can’t detect its presence — a mundane goal in my
opinion.
Multi-Color and Artistic Dithering
Victor Ostromoukhov, Roger D. Hersch.
Computer Graphics Proceedings, Annual Conference Series, pp. 425--432,
1999. [BibTeX]
Non-Photorealistic Animation
Cassidy J. Curtis.
SIGGRAPH 1999 Course 17, ACM Press,
1999. [BibTeX]