Non-Photorealistic Computer Graphics Library

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Found 37 item(s) authored in "1999".
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Proceedings Contact Determination for Real-time Haptic Interaction in 3D Modeling, Editing and Painting
Ming C. Lin, Arthur Gregory, Stephen Ehmann, Stephan Gottschalk, Russ Taylor.
Proceedings of 1999 Workshop for PhanTom User Group, 1999. [BibTeX]

Proceedings Digital Facial Engraving
Victor Ostromoukhov.
SIGGRAPH 99, 1999. [BibTeX]

Proceedings Halftoning with Image-Based Dither Screens

Author(s): Oleg Veryovka, John W. Buchanan.
Proceedings: Graphics Interface (GI'99), 1999.
[BibTeX] Find this paper on Google

Abstract:
Continuous tone images must be halftoned to be displayed on binary output devices such as printers. The ordered dither algorithm is a popular approach to halftoning. This algorithm uses a threshold matrix to approximate gray scale values. The arrangement of thresholds in the matrix determines texture artifacts introduced into the halftoned image. Thus, the challenge of research in ordered dithering is to find a matrix that results in the least visible texture artifacts. In this work we control the halftoning texture by generating a threshold matrix from an arbitrary image. We demonstrate that processing images using adaptive histogram equalization results in pixel distributions similar to traditional dither screens. Ordered dithering with the resulting threshold matrix enables us to define texture in the halftoned image. We control the appearance of this texture by a combination of the ordered dither algorithm with an error diffusion process. We present applications of the image-based dither screens to both photorealistic and artistic rendering. In the case of photorealistic tone reproduction this technique preserves textures and edges of the original image. The ability to define an arbitrary texture enables us to introduce a variety of artistic effects. A halftoned image can be embossed with another image, texture, or text. Also, halftoning with textures clipped from the existing art works approximates the look of traditional illustration media.

Proceedings Image Moment-Based Stroke Placement
Michio Shiraishi, Yasushi Yamaguchi.
Sketches and Applications, SIGGRAPH 99, 1999. [BibTeX]

Proceedings Image Precision Silhouette Edges
Ramesh Raskar, Michael F. Cohen.
Symposium on Interactive 3D Graphics (I3D'99), pp. 135--140, Atlanta, Georgia, United States, 1999. [BibTeX]

Proceedings Interactive Technical Illustration
Bruce Gooch, Peter-Pike J. Sloan, Amy A. Gooch, Peter Shirley, Richard Riesenfeld.
1999 ACM Symposium on Interactive 3D Graphics, pp. 31--38, April, 1999. [BibTeX]

In Collection Introduction to 3D Non-Photorealistic Rendering: Silhouettes and Outlines
Aaron Hertzmann.
SIGGRAPH 99, ACM Press, Course Notes, 1999. [BibTeX]

Proceedings Manga and non-photorealistic rendering
Sugano Yoshinori.
ACM SIGGRAPH Computer Graphics, Vol. 33, No. 1, pp. 65--66, February, 1999. [BibTeX]

Proceedings Multi-Color and Artistic Dithering
Victor Ostromoukhov, Roger D. Hersch.
Computer Graphics Proceedings, Annual Conference Series, pp. 425--432, 1999. [BibTeX]

In Collection Non-Photorealistic Animation
Cassidy J. Curtis.
SIGGRAPH 1999 Course 17, ACM Press, 1999. [BibTeX]

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