Non-Photorealistic Computer Graphics Library

[ home · search · about · links · contact · rss ] [ submit bibtex ] [ BookCite · NPR Books ]

User:

Pass:

Found 24 item(s) authored in "1998".
Pages [3]: Previous Page [1] [2] [3] Next Page

Master Thesis Importance Driven Halftoning
Lisa M. Streit.
University of Alberta, 1998. [BibTeX]

Master Thesis Interactive Non-Photorealistic Technical Illustration
Amy A. Gooch.
Department of Computer Science, University of Utah, December, 1998. [BibTeX]

PhD Thesis Interactive Topological Drawing
Robert Glenn Scharein.
Department of Computer Science, University of British Columbia, March, 1998. [BibTeX]

Technical Report Interleaved Dimension Decomposition
Manfred Kopp, Werner Purgathofer.
Institute of Computer Graphics and Algorithms, Vienna University of Technology, No. TR-186-2-98-03, A-1040 Karlsplatz 13/186/2, January, 1998. [BibTeX]

Article Line Art Illustrations of Parametric and Implicit Forms
Gershon Elber.
IEEE Transactions on Visualization and Computer Graphics, Vol. 4, No. 1, pp. 71--81, January, 1998. [BibTeX]

In Collection Mathematical Tools for Computer-Generated Ornamental Patterns
Victor Ostromoukhov.
Electronic Publishing, Artistic Imaging and Digital Typography, Lecture Notes in Computer Science 1375, Springer Verlag, pp. 193--223, 1998. [BibTeX]

Proceedings Painterly Rendering with Curved Brush Strokes of Multiple Sizes
Aaron Hertzmann.
SIGGRAPH 98 Conference Proceedings, pp. 453--460, Orlando, Florida, July, 1998. [BibTeX]

Article Penrose Tiling
Andrew Glassner.
IEEE Computer Graphics and Applications, Vol. 18, No. 4, pp. 78--86, July/August, 1998. [BibTeX]

Proceedings Rapid Approximate Silhouette Rendering of Implicit Surfaces
David J. Bremer, John F. Hughes.
Proceedings of Implicit Surfaces '98, pp. 155--164, June, 1998. [BibTeX]

Master Thesis Rendering Nonphotorealistic Strokes with Temporal and Arc-length Coherence

Author(s): Lubomir D. Bourdev.
Master Thesis: Brown University, May, 1998.
[BibTeX] Find this paper on Google

Abstract:
This system allows for rendering a silhouette of an object in a frame-to-frame coherent way. The input to the system each frame is a set of silhouette pixels in a rendering of the object and their corresponding silhouette edges in a polygonal model (mesh) of the object. The output is a set of silhouette strokes.

Visitors: 188990