3D Illustrative Effects for Animating Line Drawings
Tobias Isenberg, Maic Masuch, Thomas Strothotte.
Proceedings of the IEEE International Conference on Information Visualisation, pp. 413--418, London, England, July 19-21,
2000. [BibTeX]
A Developer's Guide to Silhouette Algorithms for Polygonal Models
Tobias Isenberg, Bert Freudenberg, Nick Halper, Stefan Schlechtweg, Thomas Strothotte.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 28--37, July/August,
2003. [BibTeX]
Beyond Pixels: Illustration with Vector Graphics
Tobias Isenberg, Angela Brennecke, Mario Costa Sousa, M. Sheelagh T. Carpendale.
Department of Computer Science, University of Calgary, No. Technical Report 2005-804-35, Canada, December,
2005. [BibTeX]
Breaking the Pixel Barrier
Tobias Isenberg, M. Sheelagh T. Carpendale, Mario Costa Sousa.
First Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging (EGCA'05), pp. 41--48, May 18–20, Eurographics Association,
2005. [BibTeX]
Capturing the Essence of Shape of Polygonal Meshes
Tobias Isenberg.
University of Magdeburg, Germany,
2004. [BibTeX]
Combining Silhouettes, Surface, and Volume Rendering for Surgery Education and Planning
Christian Tietjen, Tobias Isenberg, Bernhard Preim.
Eurographics / IEEE VGTC Symposium on Visualization (EUROVIS 2005), pp. 303--310, Leeds, UK, June 1-3,
2005. [BibTeX]
Creating High Quality Hatching Illustrations
Author(s): Johannes Zander, Tobias Isenberg, Stefan Schlechtweg, Thomas Strothotte.
Technical Report: Department of Computer Science, Otto-von-Guericke University of Magdeburg, No. 12/2004, Germany,
2004.
[BibTeX]
Abstract:
Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this
report an approach for rendering hatched line drawings for polygonal meshes is presented.The
proposed method allows the generation of hatching lines for interactive on-screen display as
well as for vector-based printer output.We use local curvature information to compute streamlines
on the surface of the model. A new algorithm ensures here an even distribution of the
streamlines such that the visual quality of the final rendition is enhanced.These streamlines form
the basis for the calculation of hatching lines. Line shading methods in general are presented that
adapt the drawing to lighting conditions. To achieve interactive frame-rates the shading of the
hatching lines is calculated at run-time using a virtual machine. For printer output a vector oriented
format is generated.
Dynamics by Hybrid Combination of Photorealistic and Non-Photorealistic Rendering Styles
Roland Jesse, Tobias Isenberg, Bernd Nettelbeck, Thomas Strothotte.
Department of Computer Science, University of Magdeburg, No. 5/2004, Germany,
2004. [BibTeX]
Expressive Distortion of Strokes and 3D Meshes
Petra Neumann, Tobias Isenberg, M. Sheelagh T. Carpendale, Thomas Strothotte.
Department of Computer Science, University of Calgary, No. Technical Report 2005-776-07, Canada, March,
2005. [BibTeX]
G-Strokes: A Concept for Simplifying Line Stylization
Tobias Isenberg, Angela Brennecke.
Department of Computer Science, University of Calgary, No. 2005-780-11, Canada, April,
2005. [BibTeX]