3D collage: expressive non-realistic modeling
Ran Gal, Olga Sorkine, Tiberiu Popa, Alla Sheffer, Daniel Cohen-Or.
NPAR '07: Proceedings of the 5th international symposium on Non-photorealistic animation and rendering, pp. 7--14, New York, NY, USA, ACM,
2007. [BibTeX]
A GPU-based method for real-time simulation of Eastern painting
The Kiet Lu, Zhiyong Huang.
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia, pp. 111--118, ACM,
2007. [BibTeX]
A Method for Cartoon-Style Rendering of Liquid Animations
Ashley M. Eden, Adam W. Bargteil, Tolga G. Goktekin, Sarah Beth Eisinger, James F. O'Brien.
GI '07: Proceedings of Graphics Interface 2007, pp. 51--55, May,
2007. [BibTeX]
A Non-Photorealistic Rendering Images By A Handheld Device
Lin Hsin Hsin.
11th International Conference on Information Visualization (IV '07), pp. 845--849,
2007. [BibTeX]
An Educational Non-Photorealistic Rendering System Using 2D Images by Java Programming
Kunio Kondo, Tomoyuki Nishita, Hisashi Sato, Koichi Matsuda.
Journal for Geometry and Graphics, Vol. 11, No. 2, pp. 237--247,
2007. [BibTeX]
Apparent ridges for line drawing
Tilke Judd.
Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science,
2007. [BibTeX]
Apparent ridges for line drawing
Author(s): Tilke Judd, Frédo Durand, Edward Adelson.
Proceedings: SIGGRAPH '07: ACM SIGGRAPH 2007 papers, pp. 19, ACM,
2007.
[BibTeX] [DOI]
Abstract:
Three-dimensional shape can be drawn using a variety of feature
lines, but none of the current definitions alone seem to capture all
visually-relevant lines. We introduce a new definition of feature
lines based on two perceptual observations. First, human perception
is sensitive to the variation of shading, and since shape perception
is little affected by lighting and reflectance modification, we
should focus on normal variation. Second, view-dependent lines
better convey smooth surfaces. From this we define view-dependent
curvature as the variation of the surface normal with respect to a
viewing screen plane, and apparent ridges as the loci of points that
maximize a view-dependent curvature. We present a formal definition
of apparent ridges and an algorithm to render line drawings
of 3D meshes. We show that our apparent ridges encompass or
enhance aspects of several other feature lines.
Artistic Edge and Corner Enhancing Smoothing
Giuseppe Papari, Nicolai Petkov, Patrizio Campisi.
IEEE Transactions on Image Processing, Vol. 16, No. 10, pp. 2449--2462, October,
2007. [BibTeX]
Coherent Line Drawing
Henry Kang, Seungyong Lee, Charles K. Chui.
5th International Symposium on Non-Photorealistic Animation (NPAR'07),
2007. [BibTeX]
Computer aided generation of stylized maps
Neeharika Adabala, Manik Varma, Kentaro Toyama.
Computer Animation and Virtual Worlds, Vol. 18, No. 2, pp. 133--140,
2007. [BibTeX]