<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>NPCGLib-BibTeX</title><link>https://www.npcglib.org</link><description>Non-photorealistic computer graphics resources.</description><language>en-us</language><copyright>Copyright 2011, NPCGLib</copyright><managingEditor>stathis@npcglib.org</managingEditor><lastBuildDate>Mon, 17 Oct 2011 20:50:02 +0100</lastBuildDate><docs>http://blogs.law.harvard.edu/tech/rss</docs><ttl>600</ttl>
<item><title>Artistic Stereo Imaging by Edge Preserving Smoothing </title>
<link>https://www.npcglib.org/paper.php?entryid=878</link>
<guid>https://www.npcglib.org/paper.php?entryid=878</guid>
<description>&lt;pre&gt;@inproceedings{Papari:2009:ASI,
   author       = {Giuseppe Papari and Patrizio Campisi and Patrick Le Callet and Nicolai Petkov},
   title        = {Artistic Stereo Imaging by Edge Preserving Smoothing },
   doi          = {10.1109/DSP.2009.4786001},
   abstract     = {Stereo imaging is an important area of image and video processing,
                   with exploding progress in the last decades. An open issue in
                   this field is the understanding of the conditions under which
                   the straightforward application of a given image processing operator
                   to both the left and right image of a stereo pair preserves the
                   stereoscopic perception. In this paper, we explore this problem
                   with application to artistic imaging and we prove that, unlike
                   other methods, artistic operators based on edge preserving smoothing
                   have this desirable property. We also present a novel multiresolution
                   artistic operator, purposely designed for stereo images, which
                   enhances the perception of three-dimensionality by means of a
                   depth driven local scale control. },
   booktitle    = { IEEE 13th Digital Signal Processing Workshop and 5th IEEE Signal Processing Education Workshop (DSP/SPE&#039;09)},
   year         = {2009},
   editor       = {},
   volume       = {},
   number       = {},
   series       = {},
   pages        = {639--642},
   address      = {},
   month        = {},
   organization = {},
   publisher    = {},
   note         = {}
}&lt;/pre&gt;</description>
<author>Giuseppe Papari, Patrizio Campisi, Patrick Le Callet, Nicolai Petkov</author>
<pubDate>Mon, 17 Oct 2011 20:37:25 +0100</pubDate>
</item>

<item><title>Skin-Aware Stylization of Video Portraits</title>
<link>https://www.npcglib.org/paper.php?entryid=879</link>
<guid>https://www.npcglib.org/paper.php?entryid=879</guid>
<description>&lt;pre&gt;@inproceedings{ORegan:2009:SSV,
   author       = {Deirdre O&#039;Regan and A.C. Kokaram},
   title        = {Skin-Aware Stylization of Video Portraits},
   doi          = {10.1109/CVMP.2009.15},
   abstract     = {This paper presents a new non-photorealistic/stroke-based rendering
                   (NPR/SBR) framework for the stylization of videos featuring head
                   shots of people, such as home videos, movies, and camera mobile
                   phone clips. Spatiotemporal skin and edge detection are used
                   to locate and emphasize the semantic content in the stylization
                   process. The SBR portion of the algorithm features novel techniques
                   for motion expression with elliptical brush strokes, brush stroke
                   anchor point distribution, spatio-temporal color-sampling, and
                   brush stroke animation with regard to state-of-the-art issues
                   such as object occlusion and uncovering in the source video.
                   A wide user-accessible parameter space and finishing touches
                   such as cartoon-like edge decoration and other quirky effects
                   empowers a variety of artistic outputs. The resulting stylized
                   sequences are fun and interesting with regard to compression,
                   summarization, motion visualization, story-boarding and art.
                   Both the semantic content, and underlying video motion is highlighted
                   and summarized on every frame of the stylized output sequence.
                   },
   booktitle    = {Conference for Visual Media Production (CVMP &#039;09)},
   year         = {2009},
   editor       = {},
   volume       = {},
   number       = {},
   series       = {},
   pages        = {35--44},
   address      = {},
   month        = {},
   organization = {},
   publisher    = {},
   note         = {}
}&lt;/pre&gt;</description>
<author>Deirdre O'Regan, A.C. Kokaram</author>
<pubDate>Mon, 17 Oct 2011 20:48:47 +0100</pubDate>
</item>

<item><title>Image and Video Abstraction by Coherence-Enhancing Filtering</title>
<link>https://www.npcglib.org/paper.php?entryid=876</link>
<guid>https://www.npcglib.org/paper.php?entryid=876</guid>
<description>&lt;pre&gt;@article{Kyprianidis:2011:IVA,
   author       = {Jan Eric Kyprianidis and Henry Kang},
   title        = {Image and Video Abstraction by Coherence-Enhancing Filtering},
   doi          = {10.1111/j.1467-8659.2011.01882.x},
   abstract     = {In this work, we present a non-photorealistic rendering technique
                   to create stylized abstractions from color images and videos.
                   Our approach is based on adaptive line integral convolution in
                   combination with directional shock filtering. The smoothing process
                   regularizes directional image features while the shock filter
                   provides a sharpening effect. Both operations are guided by a
                   flow field derived from the structure tensor. To obtain a high-quality
                   flow field, we present a novel smoothing scheme for the structure
                   tensor based on Poisson&#039;s equation. Our approach effectively
                   regularizes anisotropic image regions while preserving the overall
                   image structure and achieving a consistent level of abstraction.
                   Moreover, it is suitable for per-frame filtering of video and
                   can be efficiently implemented to process content in real-time.},
   journal      = {Computer Graphics Forum},
   year         = {2011},
   volume       = {30},
   number       = {2},
   pages        = {593--602},
   month        = {},
   note         = {}
}&lt;/pre&gt;</description>
<author>Jan Eric Kyprianidis, Henry Kang</author>
<pubDate>Mon, 17 Oct 2011 20:09:44 +0100</pubDate>
</item>

<item><title>GPU-based SoftAssign for Maximizing Image Utilization in Photomosaics</title>
<link>https://www.npcglib.org/paper.php?entryid=875</link>
<guid>https://www.npcglib.org/paper.php?entryid=875</guid>
<description>&lt;pre&gt;@article{Slomp:2011:GSF,
   author       = {Marcos Slomp and Michihiro Mikamo and Bisser Raytchev and Toru Tamaki and Kazufumi Kaneda},
   title        = {GPU-based SoftAssign for Maximizing Image Utilization in Photomosaics},
   doi          = {},
   abstract     = {Photomosaic generation is a popular non-photorealistic rendering
                   technique, where a single image is assembled from several smaller
                   ones. Visual responses change depending on the proximity to the
                   photomosaic, leading to many creative prospects for publicity
                   and art. Synthesizing photomosaics typically requires very large
                   image databases in order to produce pleasing results. Moreover,
                   repetitions are allowed to occur which may locally bias the mosaic.
                   This paper provides alternatives to prevent repetitions while
                   still being robust enough to work with coarse image subsets.
                   Three approaches were considered for the matching stage of photomosaics:
                   a greedy-based procedural algorithm, simulated annealing and
                   SoftAssign. It was found that the latter delivers adequate arrangements
                   in cases where only a restricted number of images is available.
                   This paper introduces a novel GPU-accelerated SoftAssign implementation
                   that outperforms an optimized CPU implementation by a factor
                   of 60 times in the tested hardware. },
   journal      = {International Journal of Networking and Computing},
   year         = {2011},
   volume       = {1},
   number       = {2},
   pages        = {211--229},
   month        = {July},
   note         = {}
}&lt;/pre&gt;</description>
<author>Marcos Slomp, Michihiro Mikamo, Bisser Raytchev, Toru Tamaki, Kazufumi Kaneda</author>
<pubDate>Sun, 16 Oct 2011 19:25:59 +0100</pubDate>
</item>

<item><title>A Non-Photorealistic Rendering Images By A Handheld Device</title>
<link>https://www.npcglib.org/paper.php?entryid=874</link>
<guid>https://www.npcglib.org/paper.php?entryid=874</guid>
<description>&lt;pre&gt;@inproceedings{Hsin:2007:ANR,
   author       = {Lin Hsin Hsin},
   title        = {A Non-Photorealistic Rendering Images By A Handheld Device},
   doi          = {10.1109/IV.2007.13},
   abstract     = {From phantom haptic devices, 3D mouse to multimodal interfaces,
                   while the academics contend about the similarities and differences
                   in theoretical approaches and understanding of the next generation
                   of interfaces in the pursuit of formulating research directions;
                   researchers are actively pursuing the emergence of the next generation
                   of human-computer interaction predictions, discussing emerging
                   new interaction styles and interface designs; few or almost none
                   has discussed the exquisite offerings, the use and merits of
                   using simply the age old two-button mechanical mouse in the artistic
                   interactive taxonomy. This paper presents an exclusive range
                   of results created by the autonomous, ubiquitous and pervasive
                   handheld interaction of the mechanical mouse. It discusses the
                   tangible interfaces -- lightweight, tacit, passive, perceptual
                   and non-command line interaction interface. The core of this
                   framework is founded of an event-based dab-and-scribe, press-and-release
                   dexterity in a discrete or continuous process as an user interface
                   widget. It eliminates the necessity of extra input layers, offers
                   instant visualization and demonstrates the embodied interfaces
                   of this handheld device technology. This approach and practice
                   establishes that such handheld device is an indispensable tool
                   that offers endto-end solution from instant conceptualization
                   to visualization thus bridging the gap between desire, creative
                   thinking and realization that reigns. The author, creator of
                   an extensive repertoire of NPR images, compares the sensitivity
                   of this wired two-button mechanical roller ball mouse versus
                   a high precision laser mouse while she profiles the futility
                   of the wireless self-powered optical mouse as well as the pen
                   tablet. },
   booktitle    = {11th International Conference on Information Visualization (IV &#039;07)},
   year         = {2007},
   editor       = {},
   volume       = {},
   number       = {},
   series       = {},
   pages        = {845--849},
   address      = {},
   month        = {},
   organization = {},
   publisher    = {},
   note         = {}
}&lt;/pre&gt;</description>
<author>Lin Hsin Hsin</author>
<pubDate>Sun, 16 Oct 2011 19:12:25 +0100</pubDate>
</item>

<item><title>Gaud\'{i}'s organic geometry</title>
<link>https://www.npcglib.org/paper.php?entryid=873</link>
<guid>https://www.npcglib.org/paper.php?entryid=873</guid>
<description>&lt;pre&gt;@article{Browne:2008:GOG,
   author       = {Cameron Browne},
   title        = {Gaud\&#039;{i}&#039;s organic geometry},
   doi          = {10.1016/j.cag.2007.09.005},
   abstract     = {Spanish architect Antoni Gaud\&#039;{i} drew on natural precedent to
                   create fantastic organically inspired designs. This paper examines
                   some common motifs in his works, and demonstrates how simple
                   geometric operations can be applied to polyhedral models to achieve
                   similar results. The importance of the partial hyperbolic paraboloid
                   surface (or hypar) is discussed in this context.},
   journal      = {Computers \&amp; Graphics},
   year         = {2008},
   volume       = {32},
   number       = {1},
   pages        = {105--115},
   month        = {},
   note         = {}
}&lt;/pre&gt;</description>
<author>Cameron Browne</author>
<pubDate>Sun, 16 Oct 2011 18:44:58 +0100</pubDate>
</item>

<item><title>GPU-based smart visibility techniques for tumor surgery planning</title>
<link>https://www.npcglib.org/paper.php?entryid=872</link>
<guid>https://www.npcglib.org/paper.php?entryid=872</guid>
<description>&lt;pre&gt;@article{Kubisch:2010:GSV,
   author       = {Christoph Kubisch and Christian Tietjen and Bernhard Preim},
   title        = {GPU-based smart visibility techniques for tumor surgery planning},
   doi          = {10.1007/s11548-010-0420-0},
   abstract     = {Purpose The rating of distances and infiltrations to vital structures
                   is important for the planning of tumor surgery or interventional
                   procedures. To support such an assessment, the target structures
                   should be clearly emphasized in a 3D visualization by ensuring
                   their visibility. Methods Smart Visibility techniques such as
                   Ghosting Views and Breakaway Views are employed. Ghosting Views
                   highlight focus structures by fading out occluding structures
                   and are often used in anatomical illustrations. Breakaway Views
                   reveal the structure by cutting into surrounding structures.
                   As a result, an intersection surface is created that allows relating
                   the focus structure with its surroundings. In this contribution,
                   a specialized GPU-based implementation of these techniques is
                   presented for polygonal models derived from a segmentation of
                   the anatomical structures. Results We present different rendering
                   styles of the techniques and apply them to highlight enlarged
                   lymph nodes in the neck, as well as tumors inside the liver.
                   Compared to other methods, we focus on polygonal models and optimizations.
                   Thus, very high frame rates could be achieved on consumer graphics
                   hardware. Furthermore, we employed markers that support the estimation
                   of distances within the scene and possible infiltrations around
                   the focus structures. Conclusion The parameters for the techniques
                   are defined automatically to aid the employment in clinical routine.
                   Such an application is also supported by the combination and
                   refinement of established rendering techniques.},
   journal      = {International Journal of Computer Assisted Radiology and Surgery},
   year         = {2010},
   volume       = {5},
   number       = {6},
   pages        = {667--678},
   month        = {},
   note         = {}
}&lt;/pre&gt;</description>
<author>Christoph Kubisch, Christian Tietjen, Bernhard Preim</author>
<pubDate>Sun, 16 Oct 2011 18:35:48 +0100</pubDate>
</item>

<item><title>Generalized Descriptions for the Procedural Modeling of Ancient East Asian Buildings</title>
<link>https://www.npcglib.org/paper.php?entryid=871</link>
<guid>https://www.npcglib.org/paper.php?entryid=871</guid>
<description>&lt;pre&gt;@inproceedings{Teoh:2009:GDF,
   author       = {Soon Tee Teoh},
   title        = {Generalized Descriptions for the Procedural Modeling of Ancient East Asian Buildings},
   doi          = {10.2312/COMPAESTH/COMPAESTH09/017-024},
   abstract     = {Many ancient East Asian buildings are noted for their immense
                   beauty and intricate design. We introduce a graphics modeling
                   library based on a generalized procedural description we formulated
                   to describe East Asian architecture. By setting the desired parameters,
                   a user can create a building in any of the many different styles,
                   such as Chinese, Japanese or Korean. Different building types,
                   such as palace halls, commoner houses, temples, pagodas, pavilions,
                   ceremonial gates and fences, are described by our modeling system.
                   This large range of traditional East Asian styles and structures
                   is significantly more than those supported by existing systems.},
   booktitle    = {5th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (CAe 2009)},
   year         = {2009},
   editor       = {Oliver Deussen and Peter Hall},
   volume       = {},
   number       = {},
   series       = {},
   pages        = {17--24},
   address      = {},
   month        = {},
   organization = {},
   publisher    = {Eurographics Association},
   note         = {}
}&lt;/pre&gt;</description>
<author>Soon Tee Teoh</author>
<pubDate>Fri, 14 Oct 2011 23:57:09 +0100</pubDate>
</item>

<item><title>Magnetic Curves: Curvature-Controlled Aesthetic Curves Using Magnetic Fields</title>
<link>https://www.npcglib.org/paper.php?entryid=870</link>
<guid>https://www.npcglib.org/paper.php?entryid=870</guid>
<description>&lt;pre&gt;@inproceedings{Xu:2009:MCC,
   author       = {Ling Xu and David Mould},
   title        = {Magnetic Curves: Curvature-Controlled Aesthetic Curves Using Magnetic Fields},
   doi          = {10.2312/COMPAESTH/COMPAESTH09/001-008},
   abstract     = {We describe &#039;magnetic curves&#039;, a particle-tracing method that
                   creates curves with constantly changing curvature. It is well
                   known that charged particles in a constant magnetic field trace
                   out circular or helical trajectories. Motivated by John Ruskin&#039;s
                   advice to use variation in curvature to achieve aesthetic curves,
                   we propose to continuously change the charge on a simulated particle
                   so that it can trace out a complex curve with continuously varying
                   curvature. We show some examples of abstract figures created
                   by this method and also show how some stylized representational
                   forms, including fire, hair, and trees, can be drawn with magnetic
                   curves.},
   booktitle    = {5th International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (CAe 2009)},
   year         = {2009},
   editor       = {Oliver Deussen and Peter Hall},
   volume       = {},
   number       = {},
   series       = {},
   pages        = {1--8},
   address      = {},
   month        = {},
   organization = {},
   publisher    = {Eurographics Association},
   note         = {}
}&lt;/pre&gt;</description>
<author>Ling Xu, David Mould</author>
<pubDate>Fri, 14 Oct 2011 23:57:25 +0100</pubDate>
</item>

<item><title>Mixed Media Painting and Portraiture</title>
<link>https://www.npcglib.org/paper.php?entryid=869</link>
<guid>https://www.npcglib.org/paper.php?entryid=869</guid>
<description>&lt;pre&gt;@article{Brooks:2007:MMP,
   author       = {Stephen Brooks},
   title        = {Mixed Media Painting and Portraiture},
   doi          = {10.1109/TVCG.2007.1025},
   abstract     = {This paper presents a technique for mixed media nonphotorealistic
                   painting and portraiture. The goal of this work is to transform
                   digital images into renderings that approximate the appearance
                   of mixed-media artwork, which incorporates two or more traditional
                   visual media. We achieve this by first separating an input image
                   into distinct regions based on the degree of local detail present
                   in the image. Each region is then processed independently with
                   a user-selected nonphotorealistic rendering (NPR) filter. This
                   allows the user to treat highly detailed regions differently
                   from regions of low-frequency content. The separately processed
                   regions are then smoothly fused in the gradient domain. In addition,
                   we extend our work to the rendering of mixed-media portraits.
                   Portraits pose unique challenges that we address with our method
                   of segmentation, which is based on a composite of face detection
                   and image detail. Our approach offers the user a great deal of
                   flexibility over the end result, while at the same time requiring
                   very little input. This input takes the form of a few simple
                   and discrete choices. The results demonstrate an impressive array
                   of transformational possibilities.},
   journal      = {IEEE Transactions on Visualization and Computer Graphics},
   year         = {2007},
   volume       = {13},
   number       = {5},
   pages        = {1041--1054},
   month        = {},
   note         = {}
}&lt;/pre&gt;</description>
<author>Stephen Brooks</author>
<pubDate>Fri, 14 Oct 2011 21:07:40 +0100</pubDate>
</item>
</channel></rss>
