Computer Art that Isn't
Dave Sims.
IEEE Computer Graphics and Applications, pp. 4--6,
1994. [BibTeX]
Computer Generated Copper Plates
Wolfgang Leister.
Computer Graphics Forum, Vol. 13, No. 1, pp. 69--77,
1994. [BibTeX]
Computer Graphics System for Reproducing Three-Dimensional Shape from Idea Sketch
Makoto Akeo, Hiroshi Hashimoto, Taisuke Kobayashi, Tetsuo Shibusawa.
Computer Graphics Forum, Vol. 13, No. 3, pp. 477--488,
1994. [BibTeX]
Computer-Generated Pen-and-Ink Illustration
George Winkenbach, David H. Salesin.
Department of Computer Science & Engineering, No. 94-01-08b, University of Washington, Seattle, WA 98195, 23 June,
1994. [BibTeX]
Drawing and Animation Using Skeletal Strokes
Siu Chi Hsu, Irene H. H. Lee.
Proceedings of SIGGRAPH 94, pp. 109--118, July,
1994. [BibTeX]
How to Render Frames and Influence People
Thomas Strothotte, Bernhard Preim, Andreas Raab, Jutta Schumann, David R. Forsey.
Computer Graphics Forum, Vol. 13, No. 3, pp. 455--466,
1994. [BibTeX]
Interactive Pen-and-Ink Illustration
Author(s): Michael P. Salisbury, Sean E. Anderson, Ronen Barzel, David H. Salesin.
Proceedings: SIGGRAPH 94 Conference Proceedings, pp. 101--108, July,
1994.
[BibTeX]
Abstract:
We present an interactive system for creating pen-and-ink illustrations.
The system uses stroke textures—collections of strokes arranged
in different patterns—to generate texture and tone. The user
“paints” with a desired stroke texture to achieve a desired tone, and
the computer draws all of the individual strokes.
The system includes support for using scanned or rendered images
for reference to provide the user with guides for outline and tone.
By following these guides closely, the illustration system can be
used for interactive digital halftoning, in which stroke textures are
applied to convey details that would otherwise be lost in this blackand-
white medium.
By removing the burden of placing individual strokes from the user,
the illustration system makes it possible to create fine stroke work
with a purely mouse-based interface. Thus, this approach holds
promise for bringing high-quality black-and-white illustration to the
world of personal computing and desktop publishing.
Multiresolution painting and compositing
Deborah F. Berman, Jason T. Bartell, David H. Salesin.
21st annual conference on Computer graphics and interactive techniques, pp. 85--90,
1994. [BibTeX]
Non-photorealistic Rendering: A Critical Examination and Proposed System
Simon Schofield.
School of Art and Design, Middlesex University, United Kingdom, May,
1994. [BibTeX]
Real Time Fitting of Hand-Sketched Pressure Brushstrokes
Thierry Pudet.
Computer Graphics Forum, Vol. 13, No. 3, pp. 205--220,
1994. [BibTeX]