Manga Colorization
Yingge Qu, Tien-Tsin Wong, Pheng-Ann Heng.
ACM Transcations on Graphics (Proc. of SIGGRAPH'06), Vol. 25, No. 3, pp. 1214--1220, July,
2006. [BibTeX]
Methods for two dimensional stroke based painterly rendering. Effects and applications
Levente Kovács.
University of Pannonia, Veszprém, Hungary,
2006. [BibTeX]
Modeling Plant Structures Using Concept Sketches
Fabricio Anastacio, Mario Costa Sousa, Faramarz Samavati, Joaquim A. Jorge.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 105--113, New York, NY, USA, June, ACM Press,
2006. [BibTeX]
Multi-scale line drawings from 3D meshes
Alex Ni, Kyuman Jeong, Seungyong Lee, Lee Markosian.
SI3D '06: Proceedings of the 2006 symposium on Interactive 3D graphics and games, pp. 133--137, New York, NY, USA, ACM Press,
2006. [BibTeX]
Natural-looking strokes for drawing applications
Kyoko Murakami, Reiji Tsuruno, Etsuo Genda.
The Visual Computer, Vol. 22, No. 6, pp. 415--423,
2006. [BibTeX]
Non-Photorealistic Rendering in Context: An Observational Study
Tobias Isenberg, Petra Neumann, M. Sheelagh T. Carpendale, Mario Costa Sousa, Joaquim A. Jorge.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 115--126, New York, NY, USA, June, ACM Press,
2006. [BibTeX]
NPAR by Example: Line Drawing Facial Animation from Photographs
Yuan Luo, Marina L. Gavrilova, Mario Costa Sousa.
International Conference on Computer Graphics, Imaging and Visualisation (CGIV'06), pp. 514--521, Los Alamitos, CA, USA, IEEE Computer Society,
2006. [BibTeX]
Organic Labyrinths and Mazes
Author(s): Hans Pedersen, Karan Singh.
Proceedings: NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 79--86, New York, NY, USA, June, ACM Press,
2006.
[BibTeX] [DOI]
Abstract:
This paper addresses the synthesis of labyrinthine and maze structures, which are represented as curves on 2D manifolds. The curves evolve based on a simulation controlled by spatially varying parameters defined by texture maps. We introduce the graphics community to the fascinating area of maze art and present a model for the automatic generation of organic looking labyrinths and mazes. We also present a framework based on regions and patterns for the interactive artistic control of NPR algorithms, such as ours, that evolve in both space and time. In the context of labyrinths, the framework provides the designer with control over both the path complexity and visual aesthetics as the curves evolve. The resulting labyrinths and mazes range from mathematically simple to intricately complex visual structures. Applications of the resulting curves include NPR, difficult to counterfeit imagery, environmental design and architecture, computer games and 1D parameterization of 2D manifolds.
Perceptually-motivated Non-Photorealistic Graphics
Holger Winnemöller.
Northwestern University, Evanston, Illinois, U.S.A.,
2006. [BibTeX]
Procedural Image Processing for Visualization
Xiaoru Yuan, Baoquan Chen.
Lecture Notes in Computer Science (2nd International Symposium on Visual Computing (ISVC). Lake Tahoe, Nevada. Nov 6-8), Vol. 4291, pp. 50--59, Springer Berlin / Heidelberg,
2006. [BibTeX]