Non-Photorealistic Computer Graphics Library

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Found 41 item(s) authored in "2000".
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Proceedings SATIN: A Toolkit for Informal Ink-based Applications
Jason I. Hong, James A. Landay.
ACM Symposium on User Interface Software and Technology, CHI Letters, Vol. 2, No. 2, pp. 63--72, 2000. [BibTeX]

PhD Thesis Seeing Structure: Using Knowledge to Reconstruct and Illustrate Anatomy
Kevin P. Hinshaw.
University of Washington, 2000. [BibTeX]

Proceedings Shadows for Cel Animation
Lena Petrovic, Brian Fujito, Lance Williams, Adam Finkelstein.
Proceedings of SIGGRAPH, Kurt Akeley, pp. 511--516, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman, 2000. [BibTeX]

Proceedings Silhouette Clipping
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, Hugues Hoppe, John Snyder.
Proceedings of SIGGRAPH 2000, Kurt Akeley, pp. 327--334, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman, 2000. [BibTeX]

Proceedings Stylized Rendering Techniques For Scalable Real-Time 3D Animation
Adam Lake, Carl Marshall, Mark Harris, Marc Blackstein.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 13--20, Annecy, France, June 05 - 07, 2000. [BibTeX]

Master Thesis Systems for Sketching in 3D
Jonathan M. Cohen.
Brown University, May, 2000. [BibTeX]

Proceedings Teaching Non-Photorealistic Animation and Rendering
Thomas Strothotte, Stefan Schlechtweg.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 109, Annecy, France, June 05 - 07, 2000. [BibTeX]

Proceedings Techniques for Interactive Video Cubism

Author(s): Sidney Fels, Eric Lee, Kenji Mase.
Proceedings: ACM Multimedia 2000 Proceedings, pp. 368--370, October, 2000.
[BibTeX] Find this paper on Google

Abstract:
This paper presents an interactive video visualization technique called video cubism. With this technique, video data is considered to be a block of three dimensional data where frames of video data comprise the third dimension. The user can observe and manipulate a cut plane or cut sphere through the video data. An external real-time video source may also be attached to the video cube. The visualization leads to images that are aesthetically interesting as well as being useful for image analysis.

Proceedings The edge buffer: A data structure for easy silhouette rendering
John W. Buchanan, Mario Costa Sousa.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 39--42, Annecy, France, June 05 - 07, 2000. [BibTeX]

Proceedings Using a 3D Puzzle as a Metaphor for Learning Spatial Relations
Felix Ritter, Bernhard Preim, Oliver Deussen, Thomas Strothotte.
Graphics Interface (GI'00), Montreal, 15-17 May, 2000. [BibTeX]

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