Non-Photorealistic Computer Graphics Library

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Found 41 item(s) authored in "2000".
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Proceedings Artistic Silhouettes: A Hybrid Approach
J.D. Northrup, Lee Markosian.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 31--37, Annecy, France, June 05 - 07, 2000. [BibTeX]

Proceedings Computer Generated Islamic Star Patterns
Craig S. Kaplan.
Bridges 2000, Mathematical Connections in Art, Music and Science, July, 2000. [BibTeX]

Proceedings Computer-Generated Pen-and-Ink Illustration of Trees
Oliver Deussen, Thomas Strothotte.
SIGGRAPH 00, 2000. [BibTeX]

Proceedings Creating Abstract Digital Paintings with Painting Camera Technique
Scott Meadows, Ergun Akleman.
Proceedings of the International Conference on Information Visualisation (IV'00), pp. 250--254, 2000. [BibTeX]

Proceedings Escherization
Craig S. Kaplan, David H. Salesin.
SIGGRAPH 2000, 27th International Conference on Computer Graphics and Interactive Techniques, July, 2000. [BibTeX]

Article Floating Points: A Method for Computing Stipple Drawings
Oliver Deussen, Stefan Hiller, Cornelius Overveld, Thomas Strothotte.
Computer Graphics Forum (EG'00), Vol. 19, No. 3, pp. 40--51, 2000. [BibTeX]

Proceedings Harold: A World Made of Drawings
Jonathan M. Cohen, John F. Hughes, Robert C. Zeleznik.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 83--90, Annecy, France, June 05 - 07, 2000. [BibTeX]

Proceedings Illustrating Smooth Surfaces
Aaron Hertzmann, Denis Zorin.
SIGGRAPH 2000 Conference Proceedings, pp. 517--526, New Orleans, Louisiana, July 23-28, 2000. [BibTeX]

Proceedings Interactive Artistic Rendering

Author(s): Matthew Kaplan, Bruce Gooch, Elaine Cohen.
Proceedings: 1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 67--74, Annecy, France, June 05 - 07, 2000.
[BibTeX] Find this paper on Google

Abstract:
We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm is suitable for modeling artistic techniques explicitly by the user, or automatically by the system. Our approach can simulate a large number of artistic effects due to the fact that almost any type of mark made on paper or canvas can be imitated. Any of our artistic effects is customizable by the user through a particle editing interface. The algorithm maintains complete frame-to-frame coherence, a characteristic required for good animation, and runs at interactive rates on current computer graphics workstations.

Proceedings Interactive Dynamic Abstraction
Scott Sona Snibbe, Golan Levin.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 22--29, Annecy, France, June 05 - 07, 2000. [BibTeX]

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