Non-Photorealistic Computer Graphics Library

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Found 41 item(s) authored in "2000".
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Proceedings Artistic Silhouettes: A Hybrid Approach
J.D. Northrup, Lee Markosian.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 31--37, Annecy, France, June 05 - 07, 2000. [BibTeX]

Proceedings Computer Generated Islamic Star Patterns
Craig S. Kaplan.
Bridges 2000, Mathematical Connections in Art, Music and Science, July, 2000. [BibTeX]

Proceedings Computer-Generated Pen-and-Ink Illustration of Trees
Oliver Deussen, Thomas Strothotte.
SIGGRAPH 00, 2000. [BibTeX]

Proceedings Creating Abstract Digital Paintings with Painting Camera Technique
Scott Meadows, Ergun Akleman.
Proceedings of the International Conference on Information Visualisation (IV'00), pp. 250--254, 2000. [BibTeX]

Proceedings Escherization
Craig S. Kaplan, David H. Salesin.
SIGGRAPH 2000, 27th International Conference on Computer Graphics and Interactive Techniques, July, 2000. [BibTeX]

Article Floating Points: A Method for Computing Stipple Drawings
Oliver Deussen, Stefan Hiller, Cornelius Overveld, Thomas Strothotte.
Computer Graphics Forum (EG'00), Vol. 19, No. 3, pp. 40--51, 2000. [BibTeX]

Proceedings Harold: A World Made of Drawings

Author(s): Jonathan M. Cohen, John F. Hughes, Robert C. Zeleznik.
Proceedings: 1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 83--90, Annecy, France, June 05 - 07, 2000.
[BibTeX] Find this paper on Google

Abstract:
The problem of interactively creating 3D scenes from 2D input is a compelling one, and recent progress has been exciting. We present our system, Harold,which combines ideas from existing techniques and introduces new concepts to make an interactive system for creating 3D worlds. The interface paradigm in Harold is drawing: all objects are created simply by drawing them with a 2D input device. Most of the 3D objects in Harold are collections of planar strokes that are reoriented in a view-dependent way as the camera moves through the world. Virtual worlds created in Harold are rendered with a stroke-based system so that a world will maintain a hand-drawn appearance as the user navigates through it. Harold is not suitable for representing certain classes of 3D objects, especially geometrically regular or extremely asymmetric objects.However, Harold supports a large enough class of objects that a user can rapidly create expressive and visually rich 3D worlds.

Proceedings Illustrating Smooth Surfaces
Aaron Hertzmann, Denis Zorin.
SIGGRAPH 2000 Conference Proceedings, pp. 517--526, New Orleans, Louisiana, July 23-28, 2000. [BibTeX]

Proceedings Interactive Artistic Rendering
Matthew Kaplan, Bruce Gooch, Elaine Cohen.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 67--74, Annecy, France, June 05 - 07, 2000. [BibTeX]

Proceedings Interactive Dynamic Abstraction
Scott Sona Snibbe, Golan Levin.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 22--29, Annecy, France, June 05 - 07, 2000. [BibTeX]

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