A Study on the Real-time Toon Rendering for 3D Geometry Model
Author(s): Daeuk Kang, Donghwan Kim, Kyung Hyun Yoon.
Proceedings: Fifth International Conference on Information Visualisation (IV'01), pp. 391--396, July,
2001.
[BibTeX]
Abstract:
Non-Photorealistic rendering techniques, such as
toon rendering, can greatly enhance the quality of
hand-drawn cel animation images with less effort. For
this reason, toon rendering is one of the popular
techniques used in the cel animation image production
field. The existing toon rendering techniques, however,
have not been effective enough for the real-time image
processing. Because the techniques have not been
adequate for some processes that needs immediate
responses such as virtual-realities, or video games. This
paper will suggest the real-time toon rendering to
overcome this limitation through real-time outline
detection and phong shading. In addition, an effective
result-image can be produced by adding a shadow
using fast shadow generating algorithm while real-time
execution remains possible.