A Non-Photorealistic Lighting Model For Automatic Technical Illustration
Amy A. Gooch, Bruce Gooch, Peter Shirley, Elaine Cohen.
SIGGRAPH 98, pp. 447--452, July,
1998. [BibTeX]
A Painterly Approach to Human Skin
Peter-Pike J. Sloan, Bruce Gooch, Bill Martin, Amy A. Gooch, Louise Bell.
Short Research paper,
2001. [BibTeX]
An Experimental Comparision of Perceived Egocentric Distance in Real, Image-Based, and Traditional Virtual Environments using Direct Walking Tasks
Peter Willemsen, Amy A. Gooch.
School of Computing, University of Utah, No. UUCS-02-009, February,
2002. [BibTeX]
Enhancing perceived depth in images via artistic matting
Amy A. Gooch, Bruce Gooch.
1st Symposium on Applied perception in graphics and visualization,
2004. [BibTeX]
Evaluating Space Perception in NPR Immersive Environments
Amy A. Gooch, Peter Willemsen.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), pp. 105--110, Annecy, France, June 3-5,
2002. [BibTeX]
Human Facial Illustrations: Creation and Psychophysical Evaluation
Author(s): Bruce Gooch, Erik Reinhard, Amy A. Gooch.
Article: ACM Transactions on Graphics, Vol. 23, No. 1, pp. 27--44, January,
2004.
[BibTeX]
Abstract:
We present a method for creating black-and-white illustrations from photographs of human faces. In addition an interactive
technique is demonstrated for deforming these black-and-white facial illustrations to create caricatures which highlight and
exaggerate representative facial features.We evaluate the effectiveness of the resulting images through psychophysical studies to
assess accuracy and speed in both recognition and learning tasks. These studies show that the facial illustrations and caricatures
generated using our techniques are as effective as photographs in recognition tasks. For the learning task we find that illustrations
are learned two times faster than photographs and caricatures are learned one and a half times faster than photographs. Because
our techniques produce images that are effective at communicating complex information, they are useful in a number of potential
applications, ranging from entertainment and education to low bandwidth telecommunications and psychology research.
Interactive Non-Photorealistic Technical Illustration
Amy A. Gooch.
Department of Computer Science, University of Utah, December,
1998. [BibTeX]
Interactive Technical Illustration
Bruce Gooch, Peter-Pike J. Sloan, Amy A. Gooch, Peter Shirley, Richard Riesenfeld.
1999 ACM Symposium on Interactive 3D Graphics, pp. 31--38, April,
1999. [BibTeX]
Non-Photorealistic Rendering
Amy A. Gooch, Bruce Gooch.
AK Peters, Ltd., July 1,
2001. [BibTeX]
Non-Photorealistic Rendering
Stuart Green, David H. Salesin, Simon Schofield, Aaron Hertzmann, Peter C. Litwinowicz, Amy A. Gooch, Cassidy J. Curtis, Bruce Gooch.
Siggraph 99, ACM Press, Course 17,
1999. [BibTeX]