Non-Photorealistic Computer Graphics Library
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@misc{Botkin:2009:PWP, author = {Isaac Botkin}, title = {Painting with polygons: non-photorealistic rendering using existing tools}, doi = {http://doi.acm.org/10.1145/1597990.1598012}, abstract = {Most non-photorealistic-rendering solutions tend to involve brilliant but unwieldy new technologies, such as volume-based rendering engines or complex image analysis. Similar results can often be achieved using simpler methods and non-proprietary toolsets, even toolsets designed with other effects in mind. Our studio has been experimenting with ways to achieve a hand-painted look with basic tools that are common to most 3D applications.}, howpublished = {Siggraph Talk}, month = {August}, year = {2009}, note = {} }
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